

1995 · Frontier Developments · Flight simulation · Simulation
Frontier: First Encounters
The third title in the Elite series of space strategic combat games, Frontier was notoriously marred by several bugs which spoiled an otherwise enjoyable game.
- Released
- 16 April 1995
- Platforms
- MS-DOS
- Genres
- Flight simulationSimulationSpace trading and combatStrategy
- Developers
- Frontier Developments
- Publishers
- GameTekKonami
- Series
- Elite
- Modes
- Single-player
- Perspective
- First person
- Themes
- ActionScience fictionOpen world
- Country
- United Kingdom
- Age ratings
- PEGI 12ESRB E
- Entry
- #3 in Elite
- Time to beat
- 400hcompletionist
- Composers
- David Lowe
About
Frontier: First Encounters is a 1995 space trading and combat simulator video game developed by Frontier Developments and published by GameTek for DOS. The player pilots a spaceship through a universe pursuing trading, combat and other missions.
First Encounters was the first game to use procedural texturing to generate the vegetation, snow and other features on the planet surfaces. Mountain ranges, cliffs and alien landscapes and visual effects all contributed to the atmosphere of the game.
Keywords
- aliens
- time manipulation
- spaceship
- slavery
- mining
- rivaling factions
- upgradeable weapons
- black market
- commerce
Media

The articlegameplay, story, development, reception
Gameplay
First Encounters carried over the gameplay features from its immediate predecessor Frontier: Elite II, in that the game is a combination of trading, fighting, espionage, bombing and a variety of other military activities; the combat ratings were also carried over from the previous games. Like Elite II, First Encounters features realistic Newtonian physics, the ability to seamlessly land on 1:1 scale planets in authentic 1:1 scale star systems, and rival factions for which the player can perform missions, gaining or losing standing accordingly. The game's graphics were an improvement on the previous game, introducing Gouraud shading and more extensive use of texture mapping. As well as employing the same open-ended gameplay of its predecessors, First Encounters also features a storyline which takes the player through a series of events starting with the "Wiccan Ware Race" and missions concerning an alien race called the Thargoids.
Some of these missions can only be completed under specific circumstances, or with specific combat ratings. The missions take place between 3250 (the start-date of the game) and approximately 3255.
Development
Braben was the project leader and worked on shapes. The story was made by Braben and Manda Scott. There were 8 programmers among which were Braben and Chris Sawyer.
Reception
First Encounters was well reviewed, despite being released before the development team thought it was ready. While the game employed an advanced and realistic Newtonian mechanics flight model, rather than the original arcade-style engine, many players found it frustratingly difficult, particularly in combat. In a negative review, Computer Game Review's Tasos Kaiafas wrote, "If another Elite is planned for the future, this baby should be thrown out the window with the bath water." According to Frontier Developments the game shipped around 100,000 units.
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Collections2 collections
Genres
- Space flight simulation gamesSpace combat games › Space trading and space combat games
Licensing
- Commercial games with available source codeGames with reconstructed source code
Description adapted from its source, CC BY-SA 4.0.


