
2010 · Halfbrick Studios · Arcade · Ninja
Fruit Ninja
Timed Xbox exclusive
Fruit Ninja is a juicy action game with squishy, splatty and satisfying fruit carnage! Become the ultimate bringer of sweet, tasty destruction with every slash.
- Released
- 20 April 2010
- Platforms
- AndroidBrowserLegacy Mobile DevicePlayStation VitaWindowsXbox 360Xbox OneiOS
- Genres
- ArcadeNinja
- Developers
- Halfbrick Studios
- Publishers
- Halfbrick StudiosPerpetuum MediaDigital GamesBig Ant Studios
- Modes
- Local multiplayerMultiplayerSingle-player
- Perspective
- First person
- Themes
- ActionComedyKids
About
Fruit Ninja is a video game developed by Halfbrick Studios originally released on April 20, 2010. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or (in the case of the Kinect version) the player's arms and hands, and must not slice bombs. It features multiple gameplay modes, leaderboards and multiplayer.
The game was initially released for iPod Touch and iPhone devices before being expanded to other devices and platforms: It was ported to Android devices on May 13, 2010, and to Microsoft Windows on May 20, 2010. July 9, 2010, for iPad devices, December 22, 2010, for Windows Phone, and March 2011 for Samsung's Bada and Nokia's Symbian. Fruit Ninja Kinect, which utilizes the Kinect peripheral, was released for the Xbox 360 on August 10, 2011.
Keywords
- martial arts
- kinect
- multitouch
- casual
- ninja
- achievements
- digital distribution
- windows store
- touch controls
- xbox live
- kinect support
- apple game center
Media
The articlegameplay, story, development, reception
Gameplay
In Fruit Ninja, the player slices fruit with a blade controlled via the touch screen (Unless they are on the Xbox 360 edition). As the fruit is thrown onto the screen, the player swipes their finger across the screen to create a slicing motion, attempting to slice the fruit in half. Extra points are awarded for slicing multiple fruits with one swipe (called "combo"s), and players can use additional fingers to make multiple slices simultaneously. Players must slice all fruit; if three cumulative fruits are missed, the game ends, but upon reaching scores that are multiples of one hundred and the players have lost at least a life, the player will gain an extra life. Bombs are occasionally thrown onto the screen, and will also end the game should the player slice them.
==== Zen Mode ====
Development
In an interview with GameSpot, Phil Larsen, Chief Marketing Officer at Halfbrick discussed the development of Fruit Ninja. He stated, "We tried a lot of different channels [...] indie games, PSN, XBLA, [...] and we basically did a lot of research about what was happening on iPhone and made a game that worked out pretty well."
He then spoke of the company's brainstorming process for new games and said "Fruit Ninja came as part of [that] process, but we identified it as something special [and] decided to fast-track it through." Luke Muscat, Lead Designer for Fruit Ninja stated that he felt the uniqueness of the touch screen platforms and the short development cycle further motivated Halfbrick to develop the game.
Releases by platformdates and regions as published
Editions and related releases
- Expanded editions
- Fruit Ninja Classic+
- Ported as
- Fruit Ninja KinectFruit Ninja vs Skittles
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Collections7 collections
Platform libraries
- Xbox Live games on Windows 8.xReleased games
- Xbox Live games on Windows PhoneList
- Xbox 360 games (A–L)
- Xbox One games (A–L)List
- PlayStation Vita games (E–H)Games list (E–H)
Genres
- Ninja gamesStandalone games › Games with ninja player characters
Licensing
- Crossovers in gamesThird-party crossovers
Description adapted from its source, CC BY-SA 4.0.

