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Where to get it

Fruit Ninja cover

2010 · Halfbrick Studios · Arcade · Ninja

Fruit Ninja

Timed Xbox exclusive

Fruit Ninja is a juicy action game with squishy, splatty and satisfying fruit carnage! Become the ultimate bringer of sweet, tasty destruction with every slash.

Released
20 April 2010
Platforms
AndroidBrowserLegacy Mobile DevicePlayStation VitaWindowsXbox 360Xbox OneiOS
Genres
ArcadeNinja
Developers
Halfbrick Studios
Publishers
Halfbrick StudiosPerpetuum MediaDigital GamesBig Ant Studios
Modes
Local multiplayerMultiplayerSingle-player
Perspective
First person
Themes
ActionComedyKids

About

Fruit Ninja is a video game developed by Halfbrick Studios originally released on April 20, 2010. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or (in the case of the Kinect version) the player's arms and hands, and must not slice bombs. It features multiple gameplay modes, leaderboards and multiplayer.

The game was initially released for iPod Touch and iPhone devices before being expanded to other devices and platforms: It was ported to Android devices on May 13, 2010, and to Microsoft Windows on May 20, 2010. July 9, 2010, for iPad devices, December 22, 2010, for Windows Phone, and March 2011 for Samsung's Bada and Nokia's Symbian. Fruit Ninja Kinect, which utilizes the Kinect peripheral, was released for the Xbox 360 on August 10, 2011.

Keywords

  • martial arts
  • kinect
  • multitouch
  • casual
  • ninja
  • achievements
  • digital distribution
  • windows store
  • touch controls
  • xbox live
  • kinect support
  • apple game center

Media

The articlegameplay, story, development, reception

Gameplay

In Fruit Ninja, the player slices fruit with a blade controlled via the touch screen (Unless they are on the Xbox 360 edition). As the fruit is thrown onto the screen, the player swipes their finger across the screen to create a slicing motion, attempting to slice the fruit in half. Extra points are awarded for slicing multiple fruits with one swipe (called "combo"s), and players can use additional fingers to make multiple slices simultaneously. Players must slice all fruit; if three cumulative fruits are missed, the game ends, but upon reaching scores that are multiples of one hundred and the players have lost at least a life, the player will gain an extra life. Bombs are occasionally thrown onto the screen, and will also end the game should the player slice them.

==== Zen Mode ====

Development

In an interview with GameSpot, Phil Larsen, Chief Marketing Officer at Halfbrick discussed the development of Fruit Ninja. He stated, "We tried a lot of different channels [...] indie games, PSN, XBLA, [...] and we basically did a lot of research about what was happening on iPhone and made a game that worked out pretty well."

He then spoke of the company's brainstorming process for new games and said "Fruit Ninja came as part of [that] process, but we identified it as something special [and] decided to fast-track it through." Luke Muscat, Lead Designer for Fruit Ninja stated that he felt the uniqueness of the touch screen platforms and the short development cycle further motivated Halfbrick to develop the game.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS20 April 2010Worldwide
Android15 September 2010Worldwide
Windows22 December 2010Worldwide · Worldwide 7 June 2012
Legacy Mobile Device24 February 2011Worldwide
Xbox 36010 August 2011Worldwide
PlayStation Vita13 August 2013North America · Europe 14 August 2013
Browser1 April 2021Worldwide

Editions and related releases

Expanded editions
Fruit Ninja Classic+
Ported as
Fruit Ninja KinectFruit Ninja vs Skittles

Games like this

Collections7 collections

Genres

  • Ninja gamesStandalone games › Games with ninja player characters

Licensing

Description adapted from its source, CC BY-SA 4.0.