Ludography
Furmins cover

2012 · Platformer · Puzzle

Furmins

PlayStation console exclusive

The Furmins are happy-go-lucky creatures living a peaceful existence – until one fateful day when their benevolent (and rather large) King falls asleep and rolls over a river, forming an impromptu dam that blocks the Furmins’ water flow.

Released
2 February 2012
Platforms
PlayStation 3PlayStation VitaiOS
Genres
PlatformerPuzzle
Developers
—
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
Action
Age ratings
ESRB EPEGI 3
Composers
Peter Hajba

About

Furmins is a physics-based puzzle-platform game released for iOS in 2012 and later ported to the PlayStation Vita in 2013.

Keywords

  • wizards
  • magic
  • roguelike
  • permadeath
  • teleportation
  • giant insects
  • family friendly
  • digital distribution
  • spider
  • leveling up
  • werewolves
  • original soundtrack release

Media

The articlegameplay, story, development, reception

Gameplay

Furmins is a blend of physics-based "set-up-and-go" gameplay and real-time interaction. To complete each level, the player is required to herd the Furmins from the level's starting point to its end point —in this case, a basket. This is accomplished by solving a puzzle which incorporates physical chain reactions between various items and the Furmins.

Solving each puzzle is a two-step process: 1) "Setup Mode": the player strategically places items in order to create pathways and physical reactions between the Furmins and the items. The goal is to arrange the items in such a way that all of the Furmins arrive safely in the basket. 2) "Action Mode": when the player is satisfied with the setup, they engage "Action Mode", in which the physics are turned on and the Furmins and the level items interact. In addition to watching the results of their setup, the player can interact in real-time with the moving items and the Furmins via well-timed usage of bumpers and conveyor belts. A successful solution to a puzzle sees all of the Furmins reach the basket, at which point the level is passed.

Story

Furmins tells the story of its titular main characters, a cuddly race of creatures living a happy, peaceful existence until one day when their benevolent King falls asleep and rolls over a river, thus forming an impromptu dam and blocking the flow of water. Without water from the river the Furmins' existence is threatened, and so they embark on a quest to reach their King and wake him up. The object of the game is to navigate the Furmins through eight different worlds composed of 36 levels and get them to the King.

Development

Furmins is developed by Finnish video game developer Housemarque. It was released in the Apple Store during Q1 2012. It is the developer's first iOS game. Furmins is available in two versions: an iPhone/iPod-only version and a universal version, suitable both for iPhone/iPod and iPad. Housemarque updated Furmins regularly.

Reception

Furmins has received generally favorable reviews and has been praised for its hand painted backgrounds and soundtrack.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS31 December 2011Worldwide
PlayStation Vita16 October 2013Europe · North America 17 December 2013
PlayStation 320 November 2013Europe

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Collections3 collections

Years

Description adapted from its source, CC BY-SA 4.0.