Ludography
69/100
Players29 ratings
77/100
Critics6 reviews
More scores
Metacritic22 critic reviews
77/100
Metacritic usersuser score
63/100
GameFAQsSimple
3.06/5
Player reviews
79% positive1,715 reviews
Steam Deck
Playable
Runs on
Windows, Mac
Price
US$14.99

Where to get it

Genesis Noir cover

2021 · Feral Cat Den · Adventure · Indie

Genesis Noir

A noir adventure spanning time and space.

Released
26 March 2021
Platforms
Nintendo SwitchWindowsXbox OneXbox Series X/SmacOS
Genres
AdventureIndiePoint-and-click adventure
Developers
Feral Cat Den
Publishers
Fellow Traveller
Modes
Single-player
Perspective
First personThird personSide view
Themes
Mystery
Engine
Unreal Engine 4
Age ratings
USK 6GRAC 15+PEGI 12ESRB TACB MCLASS_IND 14
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Mexico) and 1 more
Time to beat
4.5hmain story5hcompletionist

About

Genesis Noir is an adventure game developed by Feral Cat Den and published by Fellow Traveller Games. The game follows the main character, No Man, as he visits different parts of the universe while trying to save his love. The game was released on Windows, macOS, Xbox One and Nintendo Switch on March 26, 2021.

A sequel, titled Nirvana Noir, is currently under development.

›Story

A noir adventure spanning time and space. When a love triangle between cosmic beings becomes a bitter confrontation, you'll witness a gunshot fired by a jealous god—otherwise known as The Big Bang. Jump into the expanding universe and search for a way to destroy creation and save your love.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Genesis Noir is a point-and-click adventure game, played out across a number of vignettes. The player is prompted to move their character or interact with the scene through various on-screen prompts.

Story

Genesis Noir plays as a metaphorical narrative between a film noir-style detective movie and aspects of the creation and potential destruction of the universe. It plays out the events of the Big Bang as a metaphor for a broken romance between No Man (representing time) trying to stop Golden Boy (representing energy) from killing Miss Mass (the mass of the universe).

No Man, a watchmaker, has fallen into depression after breaking up with Miss Mass, a nightclub singer. He tries calling her and hears her crying for help, and racing to her apartment finds that she is about to be shot by Golden Boy, the saxophone player from her band. After touching the spent bullet casing with a strange spiral marking, No Man finds he can pause time, and determines he can stop Golden Boy's bullet by creating a black hole. He then proceeds to track down more of the spiral symbols through events that would occur without the black hole and turn them golden; these are told through various vignettes that follow the creation of the universe and stages of life on Earth to obtain these.

Development

According to the creative lead Evan Anthony, the idea of Genesis Noir came about around 2013 after he and Jeremy Abel, the game's technical lead, had read Italo Calvino's Cosmicomics. They spent about two weeks in 2014 to create the initial prototype for the game. The prototype got a positive response from other members of the indie game community, leading them to plan out expanding the game. The early prototypes for the game was created in Unity which had various animation issues, leading to the development team to switch to Unreal Engine in 2015. They continued to work part time on the game through 2016, after which they had enough personal funds to continue full time development on the game.

The game was originally announced with a teaser in February 2017. A Kickstarter for Genesis Noir was launched on January 17, 2018, with a funding goal of $40,000. The game was originally set to be released in fall 2020, but was delayed to early 2021.

Reception

Genesis Noir received "generally favorable reviews" on Metacritic, ending up with a score of 77 based on 18 reviews for the PC version and a score of 81 for both the Nintendo Switch as well as the Xbox One version.

Malindy Hetfeld of Eurogamer praised the game's visuals, writing that "The art style itself may not look like much in still images, but brilliant whites, beautifully smooth animations and occasional yellow accents combine into something overall quite memorable. There is simply no other game that looks like Genesis Noir right now." Hetfeld also enjoyed how the game taught the player using visual cues instead of tutorials. "It never tells you what to do... You're completely left alone to work out how to proceed, and the fact that this is even possible with zero hand-holding feels like a substantial game design achievement to me."

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox One11 March 2021Worldwide
macOS26 March 2021Worldwide
Nintendo Switch26 March 2021Worldwide
Windows26 March 2021Worldwide

Games like this

Collections2 collections

Years

Platform libraries

Description adapted from its source, CC BY-SA 4.0.