

1996 · Bullfrog Productions · Real-time strategy · Strategy
Genewars
Once the inhabitants of Planet Earth finally got it together enough space travel-wise to explore outside the solar system, they discovered that there were three other races doing exactly the same: the sneaky, reptilian Saurians, the understandably uptight, nasally gifted Schnozzoids, and the curiously laid-back Bohemians. Each of these races being just as self-important, aggressive (except for the Bohemians) and intolerant as the Earthlings, it wasn't long before an intergalactic pagga of quite exceptional proportions kicked off.
- Released
- 30 September 1996
- Platforms
- MS-DOSWindows
- Genres
- Real-time strategyStrategy
- Developers
- Bullfrog Productions
- Publishers
- Electronic Arts
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionScience fictionComedy
- Engine
- Magic Carpet
- Country
- United Kingdom
- Age ratings
- ESRB T
- Composers
- Russell Shaw
About
Genewars is a 1996 real-time strategy video game for MS-DOS. The game includes terrain editing and cross-species breeding.
Keywords
- aliens
- farming
- base building
- single-player only
- resource gathering
- alien abduction
Media

The articlegameplay, story, development, reception
Gameplay
Players move through a series of worlds using a small number of sentient humanoids to build small bases and to stun, kill, research, and ultimately breed a variety of animals. Plants are also important, as different plants can be grown and harvested for different purposes. Players must use the various plant and animal species available to them (as well as hybrid animals) to deal with different environments, enemies, and tasks. For instance, a crab is a good armored defender, while a mule is a perfect detritus transporter.
The two can be bred to form a creature that is well armored, but also suited to mule work. The more a particular species has been studied and created, the more effective future individuals will be.
Development
Genewars was developed by Bullfrog Productions. Its working title was "Biosphere".
Sean Cooper was brought in to help with the game's development, causing tension between him and Peter Molyneux.
Reception
Genewars received average reviews from video game critics upon release.
It was given the dubious honor of "Most Disappointing Game" of 1996 by GameSpot.
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Collections3 collections
Genres
- Real-time strategy gamesList of games
Description adapted from its source, CC BY-SA 4.0.