Ludography
GeoDefense cover

2008 · David Whatley · Tower defense

GeoDefense

2008 video game

Released
2008
Platforms
WindowsiOS
Genres
Tower defense
Developers
David Whatley
Publishers
—
Series
geoDefense
Country
United States
Entry
#1 in geoDefense

About

geoDefense is a 2008 tower defense game created for iOS devices developed by American studio Critical Thought Games. A sequel, geoDefense Swarm, was released on September 14, 2009, and was listed by Time magazine as one of the best games of the year. An Xbox Live enabled version was released for Windows Phone on June 8, 2011. As of the release of iPhone iOS 11, the game was removed from the App Store because of incompatibility.

The articlegameplay, story, development, reception

Gameplay

geoDefense follows the gameplay structure of typical tower defense games. Enemies (called Creeps) move towards the player's lives and towers must be placed around the map to appropriately prevent and destroy their progress. Gameplay takes place on a vector display-like field with a preset path leading from where the Creeps enter the field to the player's lives. Levels are in the form of these paths with varying limits on tower prices, enemy occurrences and lives.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 December 2008Worldwide
iOS31 December 2008Worldwide

In the same series

Games like this

Collections2 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.