

1998 · Hudson Soft · Dating sim · Party
Getter Love!!
Nintendo exclusive
Getter Love!! is a dating sim in which a high school student and his friends compete to see who will get a girlfriend first. Because of that, and unlike other dating sim games, players have to compete against up to three human or CPU-controlled opponents to win the heart of the girl, or girls, they set their sights on.
- Released
- 4 December 1998
- Platforms
- Nintendo 64
- Genres
- Dating simPartySimulationSocial simulation
- Developers
- Hudson Soft
- Publishers
- Hudson Soft
- Modes
- MultiplayerSingle-player
- Themes
- PartyRomance
- Languages
- Japanese
About
Getter Love!! is a dating sim party video game developed and published by Hudson Soft for the Nintendo 64. Gameplay revolves around four players competing to be the first to get a girlfriend by successfully romancing their female classmates. It was released only in Japan in December 1998, and received mixed critical reception.
To promote the release, Hudson arranged an idol group based on the characters. A few typing-themed spinoffs were released between 2001 and 2002. An unofficial fan translation was released in December 2023.
Keywords
- dating
- girls
- dating simulation
- japan only
- rumble pak
- controller pak
- fan translation - english
- nintendo 64 exclusive
Media
The articlegameplay, story, development, reception
Gameplay
, players control a male freshman at Panda High School, who is competing with his friends to get a girlfriend before the end of their summer vacation. Players can customize their name, hairstyle, and personality type. The goal is for players to build up connections with the female NPCs, with the intent of eventually declaring their love. The first player who obtains a girlfriend wins the game.
There are seven romanceable girls, collectively known as the "Panda Love Unit": trendy Ayumi Shirai, childish Natsuki Itou, free-spirited Hana Tsuzuki, standoffish Makoto Minagawa, shy Kiiro Amami, sickly Shizuku Morimura, and excitable Meihua Lee. Each girl has different personality traits, favorite locations, and topics of interest. Alfonso Roberto Martini, an Italian exchange student, is the host who explains the rules and provides updates on the players' current standings throughout the game.
Development
's concept originated in December 1995 with designer Kokoro Nakamura, who had been attempting to come up with ideas for a four-player competitive game for the then-nascent Nintendo 64. Noting the popularity of romance games like Tokimeki Memorial (1994) at the time, Nakamura decided to adapt the genre for a multiplayer format. The name of the game and its characters were chosen by random chance through fortune telling. At one point, the development team considered including as many as 50 possible love interests.
Some of the non-datable NPCs were based directly on members of the development team. Nakamura noted that Makoto was the most popular girl among Hudson Soft employees.
Reception
Reception to Getter Love!! was mixed. Japanese publication Weekly Famitsu gave the game a score of 26 out of 40 points. Game Criticism felt that the competitive nature of the gameplay made it more accessible to a wide audience than traditional dating games. Reviewing imported copies, English publications N64 Magazine and Total Control found the game impossible to effectively play due to its extensive use of Japanese text.
A spinoff, Typing of the Date, was released for Dreamcast on September 27, 2001. It removes the party game elements in favor of typing challenges and minigames using the Dreamcast keyboard. Makoto, Ayumi, and Shizuku all return as potential dates; the remaining girls, as well as other characters like Alfonso and Reika, appear in supporting roles. Two other typing-themed spinoffs, Gettyping Love!!
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Collections2 collections
Platform libraries
- Nintendo 64 gamesGames
Genres
Description adapted from its source, CC BY-SA 4.0.
