
2017 · Kadokawa Games · Role-playing · Strategy
God Wars: Future Past
PlayStation exclusive
A tactical RPG that fuses Japan's oldest historical record book, Kojiki, and an ancient figure who everyone knows, Shaka, into a single adventure.
- Released
- 16 June 2017
- Platforms
- PlayStation 4PlayStation Vita
- Genres
- Role-playingStrategyTurn-based strategyTactical
- Developers
- Kadokawa Games
- Publishers
- Nippon Ichi SoftwareNIS AmericaKadokawa Games
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- FantasyHistorical
About
God Wars: Future Past is a tactical role-playing game developed by Kadokawa Games, and published by NIS America outside of Japan. The original version of the game was released in June 2017 for the PS4 and PS Vita. An expanded version of the game, God Wars: The Complete Legend, was released worldwide on the Nintendo Switch on September 4, 2018. The expanded version was also released on PS4 and PS Vita exclusively in Japan.
›Story
"A long time ago, there was a beautiful land made up of three nations: Fuji, Izumo, and Hyuga. This land was called Mizuho. The people of Mizuho disliked conflict, honored their ancestral spirits, and lived in harmony with nature. However, over time, they began cultivating crops, forging and using metal, fighting wars, destroying nature, and neglecting to honor their ancestral spirits.
In the meantime, various locations in Mizuho suffered from natural disasters like flooding, earthquakes, and volcanic eruptions. In order to stop a destructive eruption, the Queen of Mizuho, Tsukuyomi, sacrificed her beloved daughter Sakuya to the mountain, confined her other daughter Kaguya within a bamboo seal in case of future disasters, and then disappeared. 13 years later, Princess Kaguya has grown into a beautiful woman and her childhood friend, Kintaro, saves her during a riot. She rises against her "fate to be a sacrifice," and in order to follow her own path, they both escape from Fuji and journey across Mizuho to discover the truth behind Tsukuyomi's decision."
Keywords
- anime
- jrpg
- japanese mythology
Media
The articlegameplay, story, development, reception
Gameplay
The game plays as a tactical role-playing game, with the player navigating a team of characters across a grid in order to defeat an opposing party of characters in turn-based combat. It is made up of chapters, with small episodes for each chapter. It's "hard to miss anything in the game as you can always go back and do things later." Besides the main story, players can attempt Shrine Battles for additional experience points and equipment. The player can level up the shrine to increase the bonuses that can be received if they worship.
In fights, the player would "align characters on a grid based map in an isometric" pattern. The characters are strategies placed on tiles to "measure their attack ranges and effects." The player take turns "according to speed rating." Characters can create larger amounts of damage to enemies, either by attacking from behind or attacking from "higher ground."
Story
God Wars: Future Past goes "all the way back to the roots of Japan's mythic past." By using "characters and elements" from the Kojiki, "Japan's oldest remaining historical chronicle, as well as the chronicles of Shaka, which is Japan's take on the historical Buddha." The story is set in Mizuho, which is divided into the Kingdoms of Fuji, Izumo and Hyuga and ruled by the three great leaders Amaterasu, Tsukuyomi, and Susanoo. "Thirteen years prior to the game, Tsukuyomi sacrificed one of her daughters" "Sakuya to the volcano", to bring peace and a "period of calm" to the world.
Back to the present where the game is set, the world is in chaos again and Tsukuyomi the queen of the Fuji Nation goes missing. This makes the "Myriad Gods anger intensify", bringing more chaos to the land. "Princess Kaguya, the youngest daughter of Tsukuyomi", is the next sacrifice. However, with her friend Kintaro’s influence" Kaguya decides to escape in order to witness the situation first hand, as well as find her missing mother and "learn about the truth of her imprisonment."
Development
The game was first announced by Kadokawa Games in November 2014 under its codename Project Code: Tsukiyomi. Upon its first reveal, it was merely referred to as a simulation role-playing game with Japanese themes for PlayStation consoles, without mentioning any specific systems. The game was first announced under its officially name, God Wars: Beyond Time, a year later in November 2015, alongside another Kadakowa Games title Root Letter. The game contains character artwork from Mino Taro of the Love Plus series of video games and creature/monster designs by Sawaki Takeyasu, the creature designer for games like Devil May Cry, Ōkami and El Shaddai: Ascension of the Metatron.
While the game's reveal was strictly a Japanese event, journalists noted that slides from the presentation referred to the title being scheduled for a "worldwide release" in 2016. After multiple delays, the game was released in June 2017.
Reception
The PS4 released of the game received mixed reviews from critics. At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game has an average score of 74 out of 100, which indicates "mixed or average reviews" based on 16 reviews.
Martin Patiño from PlayStation Lifestyle gave the game an 8 out of 10, criticising the dated 3D visuals and awkward dialogue but praising the 2D visuals, gameplay, characters and progression system, stating: "In spite its few flaws, SRPG fans will surely enjoy this latest outing by Kadokawa Games and newcomers who are able to take the genre’s traditionally slower pace may find themselves hooked."
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
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Collections4 collections
Platform libraries
- PlayStation 4 games (A–L)List
- PlayStation Vita games (E–H)Games list (E–H)
Years
- Games released in 2017List › April–June
- Games released in 2018List › July–September
Description adapted from its source, CC BY-SA 4.0.
