Ludography
69/100
Players13 ratings
43/100
Critics3 reviews
Godzilla: Unleashed cover

2007 · Pipeworks Software · Fighting

Godzilla: Unleashed

Godzilla: Unleashed is a fighting game featuring 23 of the classic Toho monsters from the past, including some brand new ones and the games namesake as well, Godzilla. Players will fight against each other in eight destructible cities, letting the player destroy everything from skyscrapers to small buildings and pick up power-ups from causing the destruction.

Released
20 November 2007
Platforms
PlayStation 2Wii
Genres
Fighting
Developers
Pipeworks Software
Publishers
Atari, Inc.
Modes
Local multiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction

About

Godzilla: Unleashed is a 3D fighting video game based on Toho's Godzilla franchise. It was developed by Pipeworks Software and published by Atari. The game was released in North America on November 20, 2007 for PlayStation 2; and on December 5 of the same year for the Wii. A Nintendo DS version, titled Godzilla Unleashed: Double Smash, was developed by Santa Cruz Games and released in North America on December 5, 2007.

Unleashed serves as a sequel to 2004's Godzilla: Save the Earth, itself a sequel to 2002's Godzilla: Destroy All Monsters Melee. The game features over 20 Kaiju and Mechas from the Shōwa (1954–1975), Heisei (1984–1995), and Millennium (1999–2004) era films, as well as two original Toho-approved creations.

Keywords

  • dinosaurs
  • hand-to-hand combat
  • kaiju
  • licensed game
  • polygonal 3d
  • motion control
  • special attacks
  • comic book character
  • tie-in

Media

Godzilla: Unleashed screenshot 1

The articlegameplay, story, development, reception

Gameplay

Like its predecessors, Godzilla Unleashed plays as a 3D fighting game with the option to play with up to four monsters in free-for-all or team battles. While the PS2 version involves only button presses, the Wii version uses a combination of button presses and motion control using the Wii Remote and Nunchuk. Basic punch and kick attacks are through the A and B buttons while more powerful and aggressive strikes require swinging of the remote up, down or sideways while pressing A and/or B. Movement is done by the analog stick on the Nunchuk, and flicking it upwards allows players to jump.

Flicking both the remote and Nunchuk allows monsters to grab nearby opponents or environmental objects, and throw them. Weapon and beam attacks also return, but are much weaker and do not lock on. However, they can be sustained for much longer periods. Rage Mode from the previous games is absent, but monsters can achieve "Critical Mass" by destroying the energy crystals found in arenas, which causes them to increase in size temporarily, glow red (similar looking to Burning Godzilla from Godzilla vs.

Story

Unleashed occurs 20 years after Godzilla: Save the Earth, beginning when a meteor shower causes climate shifts and earthquakes. Simultaneously, monsters of Earth begin attacking cities across the globe due to crystals growing on the ground. The Vortaak, returning from the previous games, chose to invade and use the crystals to seize Earth. Factions form among the members of Earth and the monsters, totaling four monster factions: Earth Defenders, made up of natural monsters protecting their territory; Global Defense Force, made up of mechas built to protect humanity; Aliens, made up of allies of the Vortaak invaders; and Mutants, made up of monsters drawn to the power of the crystals. Choices in the story affect later events, including the relationships between Earth and the monster factions.

It is revealed in the finale that the source of the crystals was SpaceGodzilla trying to escape his interdimensional prison that he was trapped in at the end of Save the Earth. The game has four different endings depending on which faction you are on. Earth Defenders and Global Defense monsters remove the crystals, defeat the mutants, run off the Vortaak, and are congratulated by the human forces. Players on the Alien faction destroy the human forces and see Vorticia laugh in victory.

Development

Before the game was released, there was a six page 'designer diary' hosted on IGN that provided some information about working on the game. The first interview of the game with Pipeworks stated that the title was completely new and is specifically designed with the Wii Remote in mind. There were also plans to use WiiConnect24 support for downloading purposes, but this was not in the completed game. First screenshots of the PS2 version of the game were released during September 2007. A PSP version was also planned.

On October 9, 2007, IGN's development blog has revealed that Heavy Melody created the soundtrack for the game and that every monster has a unique theme song that ties to the overall feeling of their faction. On October 19, 2007, IGN stated that the PSP version of Godzilla: Unleashed was canceled; however, it was said that if the Wii version of the game sells well, they would consider bringing back the PSP version.

Reception

Unleashed received negative reviews on all platforms, according to video game review aggregator Metacritic. Play Magazine called the Wii version "among the best fighters for the system", while GameSpot stated, "Unleashed is the worst thing to happen to Godzilla since getting killed by Mothra's babies."

GameSpy praised the large lineup of playable kaiju as "ample fan service" while showing disappointment over the new original kaiju, Obsidius and Krystalak, being "a shame that these guys make the cut while classic foes like Hedorah and Battra are MIA (or confined to the PS2 version in Battra's case)."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 220 November 2007Worldwide
Wii5 December 2007North America · Worldwide 5 December 2007 · Europe 29 February 2008

Editions and related releases

Ported as
Godzilla Unleashed: Double Smash

Games like this

Collections3 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.