The articlegameplay, story, development, reception
Gameplay
The player takes the role of Jackie, an intern for Fizzle, who tries to clear dungeons in order to find relics held by failed startups. Jackie can get help from the shopkeepers found in each dungeon. They can also find the Hauntrepreneur, who will give skills and items in exchange for a "curse" being applied for the next few rooms. The game features three "startups" to explore: Joblin, Winkydink, and Styxcoin.
Each of the dungeons is randomly generated, with rooms and enemies in different places every time. The player can find items around each room to use as weapons. Each weapon has a light attack and a heavy attack, and can be thrown. After a certain number of hits, the weapon will break.
Story
Jacqueline "Jackie" Fiasco, a resident of Neo-Cascadia, joins Fizzle Beverages, a company recently acquired by Cubicle, a tech giant. She meets with her boss, Marv, to discuss her job. While explaining the internship to her, Marv spots a monster wandering around the office and tells Jackie to defeat it. After Jackie kills the monster, Marv reveals that the Fizzle office is built on top of failed startups filled with monsters. Jackie is tasked with going into three failed companies in order clear out monsters and to find relics that the founders of the startups hold.
After completing three dungeons, a secret portal is unlocked. Jackie travels down through floors, fighting monsters from previously completed dungeons. Once she reaches the bottom, she finds Marv trying to use the relics. Marv tells Jackie that he was trying to harness the relics' power to increase productivity.
Development
Going Under received multiple post launch updates, including one that added jiggle physics to various weapons to the game. The Working from Home update included new weapons, outfits, locations and a hard mode with remixed dungeons. An additional dungeon was intended for a future update, but it was cancelled due to the poor sales of the base game. A physical release for Nintendo Switch and PlayStation 4 was produced by Limited Run Games.
Reception
In a positive review for Nintendo World Report, Jordan Rudek praised the workplace setting of the title, writing that "The story and world of Going Under provide a compelling backdrop for what is essentially a roguelite dungeon-crawler." Rudek also liked the accessibility settings offered to the player, "A variety of accessibility options, such as increased health and longer invincibility after getting hit, can help less experienced applicants, too."
Nintendo Life's Henry Stockdale enjoyed the game's satire of corporate culture, "At the heart of any satire is a political message, and behind this colourful visual presentation, Going Under communicates its own message with consistency." Stockdale also thought the combat had a good amount of depth to it, "It's easy to learn and by mixing together skills and apps... helped by a good variety of enemies so it never feels repetitive." He criticized the humor of the game, feeling that its reliance on meme culture already made it dated.









