
2020 · Paladin Studios · Action · Action-adventure
Good Job!
Nintendo exclusive
As the clumsy child of a CEO, you must climb the corporate ladder one office-themed puzzle at a time! Complete puzzles in multiple ways as you experiment with the interactive environments—a projector can be wheeled gently through an electric door…or catapulted through the wall. So toil (or tumble) your way to the top and make your father proud!
- Released
- 26 March 2020
- Platforms
- Nintendo Switch
- Genres
- ActionAction-adventurePuzzleSimulation
- Developers
- Paladin StudiosNintendo
- Publishers
- Nintendo
- Modes
- Co-opSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Country
- Netherlands
- Age ratings
- GRAC ALLESRB EPEGI 3CERO BACB GUSK 6
- Languages
- Dutch, English, English (UK), French, German, Italian, Japanese, Korean, Spanish (Mexico), Spanish (Spain)
- Time to beat
- 5hcompletionist
About
Good Job! is a 2020 puzzle video game developed by Dutch developer Paladin Studios and published by Nintendo for the Nintendo Switch console. The player controls a megacorporation CEO's son in completing exaggerated office tasks in destructive playground-style puzzles to climb the corporate ladder. Although there are normal ways to complete the levels, the player can be as destructive and creative as they like to beat the level faster.
After good impressions from both companies, Nintendo and Paladin Studios met together to create an experimental game. They had the intentions of appealing to a broad audience, using time zones and locations to their advantage. The game was announced and released in March 2020. The game received generally positive reviews, with reviewers praising the exaggerated gameplay and office setting.
›Story
Your job duties can vary from fixing the office’s internet connection to cleaning up experimental goo. You may bump into your coworkers or knock over a priceless item or two in the process, but as long as you get the job done you’re one step closer to the executive suite! True star employees can also replay stages to try to earn a higher score by maximizing speed while minimizing damages.
Keywords
- physics puzzles
Media
The articlegameplay, story, development, reception
Gameplay
The player controls the son of a CEO of a major megacorporation; their goal is to complete tasks throughout the building to climb the corporate ladder. These goals are common office tasks, such as setting up a projector for a conference meeting. These tasks can be completed in a multitude of ways, although most can be described as either "non-destructive" or "chaotic"; for example, the player could either navigate the projector throughout the rooms, or simply form a slingshot and launch it through the walls instead. Upon completing the task, the player is graded on how long it took to complete the level, as well as the number of objects destroyed and the monetary repair costs for damage; although grades are given for all three of these, the overall grade is generally based around time, so causing costly damage but completing the level quickly will still result in a good overall grade.
The gameplay is broken up into levels with each level being a different floor that covers a different type of business. Clothing pieces can be found throughout the game that allow the player to customize their character's appearance. The game supports local multiplayer with one other person, allowing for two players to complete the puzzles at one time.
Development
Most of the developers at Paladin Studios had played games from Nintendo, and had been trying to do a collaboration for about ten years. Nintendo's producer, Takao Nakano, played some of the company's mobile games, and believed they put care into them. A team from Nintendo met with the company in 2017, and was interested in a prototype conceptualized by Paladin Studios. Paladin Studios wanted to make a game that was easily accessible to a broad audience; they wanted a game that could be enjoyed by children and adults, as well as one that had simple controls.
They decided to set the game in an office setting, as it was easily recognizable and would allow players to use common objects in surprising ways. They liked the contrast of a mundane office setting with chaotic and destructive actions.
Reception
Good Job! received "generally favorable" reviews, receiving a 78% on review aggregator platform Metacritic. Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 80% of critics.
Reviewers praised the general gameplay, being able to solve the problem with multiple solutions. Critics liked the multiple approaches to completing tasks, with Nintendo Life noting that it results in good replayability, that each level has a multitude of objectives based on how quickly or how much money is spent. Some liked the amount of physical objects that could be destroyed, of which being called satisfying. Eurogamer reviewer Christian Donlan praised the increased difficulty of each level, saying how it fit well with the silly graphics and theme. Siliconera liked the simplistic graphics, calling them colorful and abstract.
Awards
Releases by platformdates and regions as published
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Platform libraries
Description adapted from its source, CC BY-SA 4.0.

