Ludography
Grandest Fleet cover

1993 · Strategy · Turn-based tactics

Grandest Fleet

The Grandest Fleet is a turn-based naval tactics game developed by Fogstone Enterprises for MS-DOS and published by Quantum Quality Productions in 1993.

Also known as
The Grandest Fleet
Released
1993
Platforms
Windows
Genres
StrategyTurn-based tacticsWorld War II
Developers
—
Publishers
Quantum Quality Productions
Modes
Single-player
Country
United States

The articlegameplay, story, development, reception

Gameplay

The Grandest Fleet involves turn-based combat between opposing forces. Players also need to control and build up coastal cities to increase income, obtain ship building capabilities, and earn victory points.

The game includes a random map generator as well as numerous modern historical, fictional, and what-if naval battles from World War I to the fall of the Soviet Union.

Reception

Computer Gaming World rated The Grandest Fleet ("a game, and not a simulation") four stars out of five. Approving of its "replayability and variety", the magazine concluded that "most gamers should find [it] well worth the time and effort". It was later a nominee for the magazine's 1994 "Strategy Game of the Year" award, which ultimately went to UFO: Enemy Unknown. The editors wrote of Fleet, "The game goes beyond The Lost Admiral with a solid economic model, brisk scenarios, and demanding naval campaign."

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Description adapted from its source, CC BY-SA 4.0.