Ludography
Gravitronix cover

2009 · Medaverse Studios · Action · Arcade

Gravitronix

Nintendo exclusive

It's time to claim your rightful place as the champion of the Gravitronix arena but get ready to deal with up to seven other players who are all shooting for the same title.

Released
12 October 2009
Platforms
Wii
Genres
ActionArcade
Developers
Medaverse Studios
Publishers
Medaverse Studios
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Party
Country
United States
Age ratings
ESRB E

About

Gravitronix is an action video game created by American independent developer Medaverse Studios for the Wii video game console. The game was released in North America on October 12, 2009, as a downloadable WiiWare title.

Keywords

  • wiiware

Media

The articlegameplay, story, development, reception

Gameplay

Gravitronix is an action/battle game for 1-8 players on a single screen and uses different primitive shapes (cubes, pyramids, spheres, lines) as projectiles and utilizes unique physics per object.

The actual gameplay of Gravitronix was kept under wraps by Medaverse, as they feared their idea would be taken before Gravitronix comes to market. The game involves defending territory on screen while simultaneously attempting to assault the territories of the up to 7 other players by using the aforementioned projectiles. The game features 8 player simultaneous play with four players holding a Wii Remote and four holding the attached Nunchuk.

Development

Gravitronix was developed by Medaverse Studios, a game design firm located in Dover, New Hampshire. The game began development by a team of only three people, which had grown to seven by completion. Tasks such as music and sound effects were contracted out.

One of the main goals in developing Gravitronix was to keep the game size as small as possible in response to Wii consumers' complaints about the size of the console's memory storage. The game engine was written from scratch, requiring nearly a year of development time, and low resolution graphics were used to conserve memory. Designer Jesse Lowther later expressed regret for pursuing this goal, given that the release of Wii System Update 4.0 ironically addressed the issue by allowing software to be saved and run directly from SD cards.

Reception

Gravitronix received generally negative reviews, gaining aggregate scores of 50.71% and 46 on GameRankings and Metacritic, respectively.

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii12 October 2009North America

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Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.