Ludography
Gridrunner iOS cover

1982 · Jeff Minter · Arcade · Shoot 'em up

Gridrunner iOS

Gridrunner is a lot like Atari's arcade classic, Centipede.

Released
1982
Platforms
Atari 8-bitCommodore C64/128/MAXCommodore VIC-20Dragon 32/64TRS-80 Color ComputerZX Spectrum
Genres
ArcadeShoot 'em upShooter
Developers
Jeff Minter
Publishers
HESware
Series
Gridrunner
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
United Kingdom
Languages
English

About

Gridrunner is a fixed shooter video game written by Jeff Minter and published by Llamasoft for the VIC-20 in 1982. It was ported to the Atari 8-bit computers, ZX Spectrum, Commodore 64, Commodore PET and Dragon 32. Many remakes and sequels have followed, including versions for the Atari ST, Amiga, Pocket PC, Microsoft Windows, and iOS.

Keywords

  • shoot 'em up
  • spaceship
  • abstract

Media

The articlegameplay, story, development, reception

Gameplay

The game is similar to the Atari, Inc. arcade game Centipede, with long, segmented enemies that progress in a zig-zag fashion and can be broken apart. Players control a small ship that can fire upwards and move freely around the screen. The player must also avoid pulses emitted by the X-Y zappers which patrol the edges of the grid. The game has twenty waves of enemies to complete.

Development

Llamasoft released Gridrunner in 1982 for the unexpanded VIC-20. The game was written over the course of a single week. Although it draws its inspiration from the arcade game Centipede with the concept of a snake-like enemy descending the screen through a series of obstacles (mushrooms in Centipede, pods in Gridrunner) it plays much faster. Versions of the game appeared for several of the home computers of the early 1980s.

The name of the game was inspired by posters advertising the film Blade Runner.

Reception

In April 1983, the game topped the US computer game sales chart. In 1984, The Commodore 64 Home Companion advised to "forget the plot; fast action is the name of this game".

Legacy

In 1983, Minter released Matrix: Gridrunner 2, which retained much of the original's gameplay, but introduced new enemy types and a scrolling background. It was first published on the Commodore 64, and ported to other platforms. This title was released in the US as Attack of the Mutant Camels, a title taken from an unrelated Llamasoft title released in the UK. A second sequel, Voidrunner, followed in 1987, which abandons the grid backgrounds, and features more colorful and elaborate graphics.

In 1991, Llamasoft released Super Gridrunner for the Atari ST. The first 32-bit title in the series, it added power-ups to the series for the first time, while retaining the basic elements of a single-screen shooter. This would be the last entry in the series for over a decade, during which time Jeff partnered with Atari on updates to the Tempest and Defender series.

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore C64/128/MAX31 December 1982Europe · North America 31 December 1983
Commodore VIC-2031 December 1982Europe · North America 31 December 1983
TRS-80 Color Computer31 December 1983Europe
Dragon 32/6431 December 1983Europe
ZX Spectrum31 December 1983Europe
Atari 8-bit31 December 1983North America · Europe 31 December 1983

Editions and related releases

Included in
Llamasoft: The Jeff Minter StoryThe Llamasoft Collection30 Games
Followed by
Matrix
Remastered as
Gridrunner
Built on it
Gridrunner

Games like this

Collections1 collection

Years

Description adapted from its source, CC BY-SA 4.0.