
2012 · ArenaNet · Adventure · MMORPG
Guild Wars 2
Guild Wars 2 is an online role-playing game with fast-paced action combat, a rich and detailed universe of stories, awe-inspiring landscapes to explore, two challenging player vs. player modes, and no subscription fees!
- Released
- 25 August 2012
- Platforms
- WindowsmacOS
- Genres
- AdventureMMORPGRole-playing
- Developers
- ArenaNet
- Publishers
- NCSOFT
- Modes
- Co-opMMOMultiplayer
- Perspective
- First personThird person
- Themes
- Fantasy
- Engine
- ArenaNet Guild Wars
About
Guild Wars 2 is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian-esque entities that have seized control of Tyria in the time since the original Guild Wars (2005), a plot line that concludes in the third expansion End of Dragons (2023). The game takes place in a persistent world with a story that progresses in instanced environments.
Guild Wars 2 is the fourth major entry in the Guild Wars series and claims to be unique in the MMO genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, as well as reducing the complexity of the Magic-style skill system of the original game.
›Story
Your story begins the moment you bring your character to life. When you create your character, you’ll choose from a range of biographical options that reflect their personality, history, and how they see the world. This biography will set you down a story path, which offers you choices to make. Your decisions will take the story in different directions.
The race you choose for your character determines which of the five massive home cities they’ll begin their story in. Your personal story will guide you through private, instanced chapters that explore your character’s life and adventures as they shape their own destiny. If you need a little help, you can always invite friends along to experience your personal story with you. As “guest stars,” these players can help you, but it’s still your story, and key decisions are yours to make
Guild Wars 2 provides players both the social, fully interactive feeling of a multiplayer game as well as the customized, choice-based story of a role-playing game. Whether the stakes are epic or personal, we want players to experience their own story within Tyria.
We’ve brought to life a massive world of events, storylines, and characters—all we need is you.
Keywords
- dinosaurs
- story driven
- sequel
- free-to-play
- loot boxes
- daily login rewards
- character creation
- dinosaur riding
Media
The articlegameplay, story, development, reception
Gameplay
Guild Wars 2 allows a player to create a character from a combination of five races and nine professions. The five races are the humans, the charr (introduced in Prophecies), the asura and the norn (introduced in Eye of the North), and the sylvari, a race exclusive to Guild Wars 2. The professions are divided into armor classes: "scholars" with light armor, "adventurers" with medium armor, and "soldiers" with heavy armor — five of the professions make a reappearance from Guild Wars. There is no dedicated healing class as the developers felt that making it necessary for every party to have a healer was restrictive.
The race and profession of the player determines the skills they can access. Guild Wars 2, like Guild Wars, uses a skill-based combat system, whereby players must select only 10 skills from a much larger pool, introducing an element of strategy. However, unlike Guild Wars, skill slots have predefined roles: the first five are determined by player's weapon and profession, the sixth is for healing, the seventh through ninth will be skills with no defined roles that are unlocked as the game progresses, and the tenth slot will be for an "elite" skill, which is also initially locked. In a departure from the high number of skills present in Guild Wars, Guild Wars 2 will focus on quality of skills over quantity and attempt to minimize skill splits across game modes to reduce balancing complexity — one of the most common issues present in MMORPGs.
Story
Guild Wars 2 takes place in the high fantasy world of Tyria, 250 years after the players' defeat of the Great Destroyer in the Eye of the North expansion. Five 'Elder Dragons' sleeping beneath the continent have awoken in the time since Guild Wars, causing widespread destruction to Tyria and corrupting its inhabitants. The once dominant humans of Tyria are in decline, supplanted from most of their land by natural disasters and war with the Charr, who have finally reclaimed the last vestiges of their ancestral homeland of Ascalon from the humans. To the north, the Norn, a proud race of Nordic hunters, have been forced south by the rise of Jormag, the elder dragon of ice.
In the west, the technologically advanced Asura have been forced to establish permanent homes above-ground after the minions of the first dragon to awaken, Primordus, took control of the Depths of Tyria. Near the forests where the Asura make their home are the Sylvari, a new race who have appeared in Tyria in the last 25 years, unaffected by the difficulties that plague the other races but with some as yet unexplained connection to the Elder Dragons.
Development
The decision to start creating Guild Wars 2 began in a design meeting for Guild Wars Utopia, back when the company was releasing campaigns on a sixth-month development cycle. The team realised that they would not be able to do everything they wanted within the constraints of the scope that they had previously defined for campaigns and the limited amount of time available to them, and at the behest of Jeff Strain, found themselves discussing how the continued addition of features and content in stand-alone campaigns was leading to more bloated tutorials and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.
Work on Guild Wars 2 began in 2007. It was announced March 27, 2007 to coincide with the announcement of the final Guild Wars expansion, which was designed to act as a bridge, in both gameplay and story terms, to Guild Wars 2. The development team abandoned the early open alpha and beta testing which they had used for the Guild Wars game. ArenaNet considered that player expectations for open beta tests of MMORPG had changed, and the beta was no longer used to test the game but to trial a nearly finished game prior to purchase.
Reception
Guild Wars 2 was released to universal acclaim. It received a score of 90/100 on Metacritic.
PC Gamer's Chris Thursten gave the game a 94% rating, calling it "an accomplished and rewarding online RPG that does a great deal to reclaim the promise of its genre." IGN's Charles Onyett rated the game a 9/10, commenting that the game is "one of the most exhaustively detailed and rewarding MMOs in existence, one that never unfairly penalizes and fosters an incredible urge to explore through a generous reward system and achingly pretty environment design". 0/10. 9/10 closing with "An entertaining MMO that combats the dreaded grind with smart design.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Guild Wars 2: Elder Dragon Saga - Complete Collection
- Expansions
- Guild Wars 2: End of Dragons - Deluxe EditionGuild Wars 2: Heart of ThornsGuild Wars 2: End of DragonsGuild Wars 2: Janthir WildsGuild Wars 2: Path of FireGuild Wars 2: Visions of EternityGuild Wars 2: Secrets of the Obscure
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Collections4 collections
Platform libraries
- Free PC gamesList › G
Years
- Games released in 2012List › July–September
Reception and records
Description adapted from its source, CC BY-SA 4.0.

