Ludography
85/100
Critics1 review

Where to get it

Guildlings cover

2019 · Adventure · Indie

Guildlings

This summer, you and your best friends are heading out on a quest. You’ll climb through dark tunnels to reach mystical mountain temples. You’ll match wits with goblins, ghosts and sentient coffeemakers. You might even save the world from tearing itself apart.

Released
8 November 2019
Platforms
iOSmacOS
Genres
AdventureIndieRole-playing
Developers
—
Publishers
—
Perspective
Bird view / IsometricSide view
Themes
FantasyComedyDrama
Country
United States

About

Guildlings is a 2019 role-playing adventure game developed and published by Sirvo Studios. It was released for Apple Arcade on November 8, 2019. Upon release, Guildlings received generally favorable reviews, with praise directed towards the game's sincere tone, and the presentation of its narrative, characters and dialogue based on themes of friendship.

Keywords

  • story driven
  • episodic
  • turn-based combat
  • apple arcade
  • previously on - apple arcade

Media

The articlegameplay, story, development, reception

Development

Guildlings was developed by indie studio Sirvo Studios, a team of eleven people. Asher Vollmer, who had previously developed Puzzlejuice and Threes, co-founded Sirvo with Jamie Antonisse and Ryan Sullivan Development began after the studio was financed by the Indie Fund. Vollmer said in 2022 that he felt the game was "misaligned from his personal design sensibilities", though he praised the development team.

The game's story, according to Sirvo, was inspired by EarthBound, Inkle's 80 Days, and fictional works incorporating themes of wonder.

Reception

According to the review aggregator website Metacritic, Guildlings received "generally favorable" reviews. Patricia Hernandez of Polygon praised Guildlings for reinventing the game's role-playing game mechanics to fit the "optimistic" and "happy-go-lucky" tone of the game, highlighting its "terrific" characters and writing and the use of the mood system. Giorgio Melani of Multiplayer.it commended the "aesthetic cleanliness" of the game's visual presentation, the "clever parody and sincere homage to fantasy role-playing games" and "fresh and pressing" narrative, although finding the gameplay was largely confined to the story. Kevin Mersereau of Destructoid highlighted the "beautiful" story about friendship supported by sincere character interactions and "gorgeous" soundtrack, whilst expressing frustration with the game's technical issues and the plot's ending on a cliffhanger.

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS8 November 2019Worldwide
iOS8 November 2019Worldwide

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Collections1 collection

Years

Description adapted from its source, CC BY-SA 4.0.