
2015 · Halo Studios · First-person shooter · Science
Halo 5: Forge
Xbox exclusive
Halo 5: Guardians delivers epic multiplayer experiences that span multiple modes, full-featured level building tools, and another chapter in the Master Chief saga. The Master Chief saga continues, with solo and up to 4-player cooperative experience that spans three worlds. A mysterious and unstoppable force threatens the galaxy. The Spartans of Fireteam Osiris and Blue Team must embark on a journey that will change the course of history and the future of mankind.
- Released
- 27 October 2015
- Platforms
- Xbox One
- Genres
- First-person shooterScienceShooter
- Developers
- Halo Studios
- Publishers
- Xbox Game Studios
- Modes
- MultiplayerSingle-player
- Perspective
- First personThird person
- Themes
- ActionScience fictionWarfare
- Country
- United States
- Age ratings
- ESRB TPEGI 16USK 16GRAC 15+CLASS_IND 14ACB MCERO D
- Languages
- Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Mexico), Spanish (Spain)
- Copies sold
- 6.6 million as of 2022-08-24
- Time to beat
- 6hmain story10hwith extras65hcompletionist
- Directors
- Tim Longo
- Composers
- Kazuma Jinnouchi
About
Halo 5: Guardians is a 2015 first-person shooter game developed by 343 Industries and published by Microsoft Studios for the Xbox One. Set in the 26th century, the plot follows two fireteams of human supersoldiers: Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke. When Blue Team goes absent without leave to track down the artificial intelligence construct Cortana, Master Chief's loyalty is called into question and Fireteam Osiris is sent to retrieve him. Players fight enemies with an armament of different weaponry and vehicles in story-based and multiplayer modes, including a larger-format 24-person mode called Warzone.
343 Industries started to plan Halo 5 shortly after the release of its predecessor, Halo 4. In late 2012, the team set goals for the game, including larger campaign and multiplayer areas. Different departments worked collaboratively to build off each other's work for the campaign mode. The move to the Xbox One console allowed the development of the Warzone mode alongside traditional multiplayer modes, part of 343 Industries' focus on allowing for different play styles. Its game engine dynamically adjusts its resolution to maintain a frame rate of 60 frames per second; the focus on performance meant that offline capabilities or local networking were not included.
›Story
When the UNSC can't track down their most valued asset (Spartan 117: The Master Chief), they send a highly trained ONI soldier (Agent Locke) to bring him back. Master Chief is in search for something very important and will allow nothing to stand in his way, while Agent Locke has vowed to uphold justice and hunt for the truth. As these two titans fight their way through Forerunner and Covenant forces, the fate of the universe hangs in the balance yet again.
Keywords
- aliens
- vehicular combat
- bloody
- mech
- death
- military
- robots
- space battle
- multiple protagonists
- achievements
- online
- campaign
Media
The articlegameplay, story, development, reception
Gameplay
Halo 5: Guardians is a first-person shooter game. Players assume the role of powerful "Spartan" supersoldiers with a host of abilities, and use a combination of guns, grenades, and melee attacks in story-based campaign and multiplayer modes. Players can sprint indefinitely, as opposed to the sprint limits in previous games in the series, though their damage-absorbing shield will not recharge in multiplayer; at top speed, the player character can slide across the ground or charge into an enemy. A thruster pack allows for a speed boost or lateral movements, and players can clamber up ledges to reach higher ground.
Every weapon can be aimed while zoomed in, similar to iron sights; sustaining fire will knock players out of the zoomed view. By zooming while airborne, players briefly hover; while aloft, players can target the ground for an area-of-effect attack. A number of new weapons are also introduced in the game.
Story
Halo 5: Guardians takes place in the year 2558, eight months after the events of Halo 4. The game follows two fireteams of supersoldiers of the United Nations Space Command (UNSC). Blue Team is led by Master Chief Petty Officer John-117 and is composed of his fellow Spartan-II supersoldiers: Linda-058, an elite sniper; Kelly-087, a scout; and Frederic-104, a hand-to-hand combat specialist. The members of Blue Team are among the last Spartan-IIs left alive.
Fireteam Osiris is formed from Spartan-IVs, a newer generation of Spartans. Osiris is led by Jameson Locke, a former assassin and tracker of the Office of Naval Intelligence (ONI). The other members of Fireteam Osiris are Holly Tanaka, a combat technician, engineer, and survivor of a Covenant attack on her planet; Olympia Vale, a political liaison and signals intelligence agent who can speak many alien dialects; and Edward Buck, a veteran trooper who was a main character in Halo 3: ODST.
Development
Before Halo 4's release in November 2012, 343 Industries creative director Josh Holmes began looking for his replacement for the next Halo title. Tim Longo joined as creative director in late 2012, with Halo 5 a few months into preproduction. General manager Bonnie Ross recalled that after Halo 4 the team spent a lot of time discussing where they wanted to take the Halo series, reflecting on feedback from fans about what they did and did not like. Longo and game leads David Berger and Chris Lee laid out the studio's vision for the next game from a creative and technical standpoint, setting key goals to focus on: utilizing the Xbox One's hardware and Microsoft's cloud infrastructure for larger campaign and multiplayer spaces, deeper player investment systems, and a 60 frames per second (FPS) frame rate.
Longo considered moving from 30 to 60 FPS quadrupled the amount of development work required, especially as the team also wanted the larger scale to environments. To maintain a 60 FPS frame rate, Halo 5's engine dynamically lowers the resolution at which the game is rendered during graphically intensive scenes, which are then upscaled back to the game's native resolution of 1080p. To help achieve this, 343 Industries made extensive use of Havok software. Eagerness to take advantage of the hardware sometimes came with drawbacks; the art team built fully animated cacti that responded to gunfire and blanketed the campaign maps with the succulents.
Reception
Halo 5: Guardians received an aggregated score of 84 out of 100 on Metacritic based on 101 reviews, indicating "generally favorable reviews". Arthur Gies, writing for Polygon, wrote that 343 Industries had much to prove with Halo 5 after Halo 4's online population "evaporated", The Master Chief Collection's woes, and Microsoft's need for a strong title to sell more Xbox One units. "343's response to that quagmire," Gies wrote, "[is] to return to the fundamentals of what made the series great in the first place. The studio has brought Halo's mechanics kicking and screaming into the modern era, while providing the most bombastic, co-op-driven campaign in Halo history."
GameSpot's Mike Mahardy agreed that 343 had produced some of the best iterations of the game series' facets with Halo 5. IGN's Brian Albert opined that 343 Industries had created an even bigger game than previous entries, with "the strongest combat Halo has ever seen". Destructoid's Chris Carter felt that Halo 5 failed to grab him in the same way as previous games had, "but those of you who are still content with Master Chief and his wacky adventures across the galaxy will likely walk away satisfied." More critically, the reviewers of GamesTM felt that Halo 5 was "sheepish and safe" and represented a series low.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Halo 5: Guardians - Limited Collector's EditionGears of War 4 and Halo 5: Guardians Bundle
- Followed by
- Halo Wars 2
- Follows
- Halo: Spartan Strike
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Collections1 collection
Platform libraries
- Xbox Live games on Windows 10Xbox Live Games on Windows 10 › Free-to-play
Description adapted from its source, CC BY-SA 4.0.

