Ludography
76/100
Players23 ratings
67/100
Critics3 reviews
More scores
Metacritic28 critic reviews
69/100
Metacritic usersuser score
66/100
GameFAQsEasy-Just Right
4/5
Player reviews
82% positive1,213 reviews
Steam Deck
Verified
Runs on
Windows, Mac
Price
US$34.99

Where to get it

Harold Halibut cover

2024 · Adventure · Casual

Harold Halibut

Dive into this nautic adventure as curiosity will guide you through a space ship wreck on an unknown planet made up of water. When one of the lead scientists still on board tries to unriddle the possibility of a relaunch young Janitor Harold is around to assist her. Join Harold in his clumsy undertakings to stir up the ark-like ship’s stale day-to-day life and find the secrets that lie behind its doors.

Released
16 April 2024
Platforms
Nintendo Switch 2PlayStation 5WindowsXbox Series X/SmacOS
Genres
AdventureCasualIndieSimulationWalking simulator
Developers
—
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
Science fictionDramaMystery
Country
Germany
Age ratings
GRAC 15+ESRB E10+ACB PGUSK 6CLASS_IND 10PEGI 12
Languages
Chinese (Simplified), English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Russian, Spanish (Spain), Turkish
Time to beat
10hmain story14hwith extras18hcompletionist

About

Harold Halibut is a 2024 video game developed by German independent developer Slow Bros for PlayStation 5, Windows, Xbox Series X/S, and Nintendo Switch 2. The game is a narrative-based adventure video game in which players control Harold, a janitor on a spacecraft submerged in an alien planet, and complete odd tasks for the ship's inhabitants. The game was created over a ten-year development process, first conceived as an unfunded part-time project to create a narrative game inspired by stop-motion animation. To implement a stop-motion aesthetic, the developers hand-made characters, objects and environments using various materials scanned into the game and animated in the Unity engine. During development, the game received several features, nominations and accolades for video game, film and culture festivals.

Upon release, Harold Halibut received mixed reviews, with critics praising the ambition and detail of the game's visual presentation and the themes in its narrative, although critiquing the game's narrative focus as lacking puzzles and interactivity and having a slow pace.

›Story

It’s been 250 years since your home - an ark-like spaceship - fled an Earth on the verge of cold war to find a habitable planet on which to preserve the human race. You are Harold, a young lab assistant for the ship’s lead scientist, Jeanne Mareaux. While most of the ship’s inhabitants have reconciled themselves to a life lived aboard the sunken ship, Mareaux still works tirelessly to find a way for the ship to leave the planet and find a new, dryer home.

But of course the weird, wonderful and diverse people of the Fedora keep Harold busy too. Until one fateful encounter plunges Harold into a new world that nobody could have guessed existed - and one that may hold the key to Mareaux’s re-launch plans.

Join Harold as he explores a vibrant retro-future world, talks (with full voice acting) to its inhabitants, and occasionally goes hands on by sticking screwdrivers in things, operating complex machinery, and more in his quest to find the true meaning of ‘home’.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The game's adventure gameplay is a linear, story-driven experience that takes place across six chapters. Players navigate the interior districts of the Fedora and interact or overhear conversations from its characters to progress the story. Characters provide the players with tasks, some necessary to complete the game and others optional, which are logged as a to-do list in a PDA menu. Completion of tasks requires simple point-and-click interactions with objects in the game, with some tasks involving small puzzles or minigames, such as cleaning a room through a Tetris-based minigame. Optional interactive minigames can be played in an arcade on the Fedora.

Story

During the peak of the Cold War in the 1970s, the space ship Fedora I, controlled by the All Water corporation, was sent from Earth to find a planet for humankind to colonise. Drifting for over two hundred years, the ship encounters a solar flare and is stranded at the bottom of an alien ocean on an uninhabitable planet, where it has remained for another fifty years.

The player is Harold, a shy and withdrawn maintenance worker on the staff of the ship, who assists the scientist Jeanna Mareaux, who is commissioned to look for ways to escape the planet. Harold also performs odd jobs for the other inhabitants, many with different philosophies, including their views on whether to leave the Fedora or stay.

Development

Harold Halibut was created by Slow Bros., a Cologne studio led by independent developer Onat Hekimoğlu, a filmmaker and graduate of the Cologne Game Lab. The development process for the game took place over ten years, with the development team first working on the game on a part-time basis with low funding, and developing in size and commitment as a full-time project over time. In 2012, the initial three-person development team conceived the idea from a conversation about the potential to create a narrative-led video game using stop-motion animation, citing inspiration from classic adventure games and films including Jason and the Argonauts and The Valley of Gwangi. The team also were interested in the use of hand-made assets and stop-motion as they lacked experience in 3D modelling, preferring to leverage their skills of carpentry, sculpture, lighting and costume design to create a game.

To create and animate the assets for the game, the development team hand-made puppets, sets, props, and costumes from various materials including clay, textiles, welded metal, and recycled wood. These items were then rendered in 3D using photogrammetry by photographing the objects from all angles, animated as "digitally rigged" puppets and imported into the Unity engine. To animate the characters, motion capture was used through a motion tracking rig, which filmed the movements of actors and fit them to the models of the 3D puppets. This approach was taken instead of the originally intended approach of using stop-motion animation for characters to streamline the production process, as art director Ole Tillman stated the original approach was "too restrictive" and time-consuming.

Reception

According to review aggregator Metacritic, Harold Halibut received "mixed or average" reviews from critics. Fellow review aggregator OpenCritic assessed that the game received fair approval, being recommended by 58% of critics.

Reviewers praised the visual presentation of the game, also noting its scope and ambition. Describing the graphics as a "monument to craft", Edge noted the game's "remarkable technical wizardry" and "authentically traditional" design, comparing it to Aardman stop-motion animation. Rollin Bishop of GamesRadar+ praised the "charming" models for their "tangible" design and meticulous attention detail, although finding the models to have "awkward" and unintended movements in their animation. Describing the game's visuals as an "undeniable technical achievement", Daniel Bueno of Siliconera commended the game's "unique" visuals for their "crisp look".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox Series X/S16 April 2024Worldwide
Windows16 April 2024Worldwide
PlayStation 516 April 2024Worldwide
macOS27 August 2025Worldwide

Games like this

Collections5 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.