Ludography
61/100
Players8 ratings
80/100
Critics1 review
More scores
Metacritic12 critic reviews
72/100
Metacritic usersuser score
78/100
GameFAQsTough
3.19/5
Player reviews
82% positive1,258 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Heavy Bullets cover

2014 · First-person shooter · Indie

Heavy Bullets

Armed with a simple yet stylish revolver and six devastatingly plump bullets, you must reset the security mainframe to restore order and reap the rewards of a job well done. To succeed in the game, players will need to move carefully and make smart use of their bullets, items, and the environment as rushing into new areas is the fastest way to get killed in the untamed wild of the neon corridors.

Released
18 September 2014
Platforms
LinuxWindowsmacOS
Genres
First-person shooterIndieShooter
Developers
—
Publishers
Devolver Digital
Modes
Single-player
Perspective
First person
Themes
ActionScience fictionComedy
Country
Brazil
Languages
English, Portuguese (Brazil)
Time to beat
7hmain story24hcompletionist
Composers
Doseone

About

Heavy Bullets is a roguelike first-person shooter video game developed by Brazil-based indie developer Terri Vellmann and published by Devolver Digital. The game was released for Microsoft Windows, OS X, and Linux on 18 September 2014.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Heavy Bullets is a first-person shooter video game. The player character is armed with a pistol and a low amount of ammunition which can be retrieved upon firing. The player's objective is to battle through 8 levels and reset a security mainframe. Levels are procedurally generated.

Killing enemies rewards the player with money which can be used to purchase usable and passive items. Upon death the player will not respawn, a new play-through must be started. Money can be deposited in a bank and will carry over to the next play-through, the player can also purchase insurance to save money and items if they die.

Development

Vellman originally began working on the title as part of a game jam. The game uses the Unity engine. Music and sound was composed by American rapper Doseone. An early access build of the game launched on Steam on 15 May 2014. The full version of the game was released on 18 September 2014.

Reception

Aggregate review websites Metacritic and GameRankings assigned scores of 72/100 and 74% respectively.

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS18 September 2014Worldwide
Windows18 September 2014Worldwide · Australia 18 September 2014
Linux18 September 2014Worldwide

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Description adapted from its source, CC BY-SA 4.0.