
- 46/100
- Players103 ratings
- 37/100
- Critics8 reviews
More scores
- Metacritic21 critic reviews
- 38/100
- Metacritic usersuser score
- 54/100
- GameFAQsTough-Unforgiving
- 2.43/5
- Player reviews
- 88% positive27,275 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- US$5.99
Where to get it

2017 · Adventure · Indie
Hello Engineer
Timed Xbox exclusive
Hello Neighbor is a stealth horror game about sneaking into your creepy neighbor's house to figure out what horrible secrets he's hiding in his basement. You play against an AI that adapts from your actions. Really enjoying climbing through that backyard window? Expect a bear trap there.
- Released
- 8 December 2017
- Platforms
- AndroidNintendo SwitchPlayStation 4PlayStation 5StadiaWindowsXbox OneXbox Series X/SiOSmacOS
- Genres
- AdventureIndiePuzzleRole-playingStrategySurvival horror
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- First person
- Themes
- ActionHorrorThrillerStealthComedySandbox
- Engine
- Unreal Engine 4
- Country
- Russia
- Age ratings
- GRAC 12+USK 12ACB PGCLASS_IND 10PEGI 7ESRB E10+
- Languages
- Arabic, Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, English, English (UK), Finnish, French, German, Hebrew and 12 more
- Time to beat
- 9hmain story4hwith extras5hcompletionist
About
Hello Neighbor (stylised as Hello, Neighbor!) is a 2017 Russian stealth thriller game originally developed by Dynamic Pixels, now developed by Eerie Guest Studios and published by tinyBuild. Initially released as public alphas from 2016 to 2017, it received a full release for Windows and Xbox One on 8 December 2017, later for PlayStation 4, Nintendo Switch, iOS and Android on 26 July 2018, and for Xbox Series X/S and PlayStation 5 on 27 March 2026.
The player controls Nicky Roth, who witnesses strange happenings at the house of his next-door neighbor, Theodore Peterson. His goal is to successfully sneak into the basement of the house to uncover a dark secret while avoiding being caught by Theodore. One of the main selling points of the game was the neighbor's artificial intelligence (AI) that changed behavior based on the player's past actions, such as setting bear traps along the player's path in a previous attempt, putting water bucket traps above doors the player has used and setting up surveillance cameras in areas the player has consistently visited.
›Story
In Hello Neighbor, the player finds themselves moving into a new house across the street of a mysterious neighbor, Theodore Peterson, who seems to be keeping a secret in his basement. The player's task is to break into the neighbor's home and gather items needed to unlock the elusive basement door. As the player explores their creepy neighbor's house, they must try not to be spotted by Mr. Peterson, or they will be chased down and, if the player is not quick enough to escape, caught. If the player is caught, they are sent back to their own house and will have to break in again.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
In Hello Neighbor, the player character has moved into an old house across the street from a mysterious neighbor who is behaving abnormally and seems to be keeping a secret in his basement. The player's task is to find the details and brutal secrets of the neighbor's house and solve a series of puzzles to collect the item(s) needed to unlock and access his basement. As the player explores the neighbor's house, they must not be spotted by the mysterious neighbor, or they will be chased down, and if the player is not quick enough to hide or escape, they will be captured and be sent back out onto the street. The player can stun the neighbor by throwing objects at him for an easier escape.
If the player is caught or suffers a serious injury, they will be sent back to their own house and will have to break in again. Upon starting again, the player must be more careful, as the neighbor will deduce movements from the last attempt and set up traps. The player can use the game settings to turn on "friendly" neighbor mode, preventing the neighbor from setting these traps and causing him to be less aggressive in his pursuits. However, he is still to be avoided at all costs.
Story
Act 1 begins in 1996. A 13 year old boy named Nicky Roth is playing on the street of Raven Brooks when he passes by the home of his neighbor, Theodore Peterson. Nicky hears screaming and approaches Theodore's window to witness him forcing what appears to be a child into his basement, but is caught by Theodore. From here, Nicky manages to sneak into Theodore's house, avoids his pursuit and enters the basement to discover it's a complex maze. Nicky finds a heavily locked door, but is captured by Theodore and locked inside a desolate room.
Two months later, in Act 2, Nicky manages to escape his cell with the help of Theodore's son, Aaron, and escapes the basement only to find that Theodore has erected a massive fence around his property to prevent anyone from entering or escaping. Nicky is forced to solve several puzzles to find a way to escape Theodore's property. After crossing the fence Nicky flees back to his home escaping Theodore, who, hearing a loud crash, does not give chase and instead simply stares at Nicky before locking up his house.
Development
Russian studio Dynamic Pixels started development of Hello Neighbor in May 2014. The game was released as an alpha build in 2015. It was later approved for sale as an early access game by the Steam Greenlight program and a Kickstarter campaign was launched to fund further development but ultimately failed to reach its goal of $100,000, only raising $12,809. However, the studio later signed a deal with tinyBuild to fully fund and publish the project.
The pre-Alpha version of the game was released on 29 September 2016. The Alpha 1 version of Hello Neighbor was released on 26 October 2016. Alpha 2 was released on 22 November 2016. Alpha 3 was released on 22 December 2016.
Reception
Review aggregator website Metacritic reports "generally unfavorable reviews" for Hello Neighbor on all platforms. Criticism was directed towards the gameplay, control scheme and technical performance, though it was praised for its story aspects and art style.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- tinyBuild Thrill-Seeker BundleHello Neighbor Bundle
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Collections1 collection
Years
- Games released in 2023List › July–September
Description adapted from its source, CC BY-SA 4.0.
