Ludography
76/100
Players63 ratings
80/100
Critics4 reviews
More scores
Metacritic7 critic reviews
78/100
Metacritic usersuser score
65/100
GameFAQsEasy-Just Right
3.56/5
Player reviews
97% positive7,625 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$14.99

Where to get it

Hidden Folks cover

2017 · Adriaan de Jongh · Adventure · Indie

Hidden Folks

Nintendo console exclusive

Search for hidden folks in hand-drawn, interactive, miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles!

Released
2017
Platforms
AndroidLinuxNintendo SwitchWindowsiOSmacOS
Genres
AdventureIndiePoint-and-click adventurePuzzle
Developers
Adriaan de Jongh
Publishers
—
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ComedyParty
Country
Netherlands
Age ratings
PEGI 3ESRB E
Languages
Arabic, Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, English, Finnish, French, German, Italian, Japanese and 11 more
Time to beat
3.5hmain story8hcompletionist

About

Hidden Folks is a hidden object game developed by Adriaan de Jongh and Sylvain Tegroeg. In the game, players are presented with a series of animated, interactive scenes and must find hidden characters, objects, and animals. The game was released for iOS, Android, Linux, macOS, and Windows in February 2017.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Hidden Folks is a wimmelbilderbuch video game in which players are tasked with locating hidden characters, objects, and animals in a series of environments, similar to the British book series Where's Wally?. Each scene is animated and composed of monochrome art. The majority of objects in the environment can be interacted with by tapping or clicking on them.

Development

Hidden Folks was developed by Dutch indie video game designer Adriaan de Jongh and Dutch artist Sylvain Tegroeg. A prototype of the game was created by de Jongh after he saw detailed illustrations at Tegroeg's graduate art show. The two began collaborating in 2014, when Tegroeg noticed and was impressed by how de Jongh had used his art. The idea of creating a hidden object game came naturally from Tegroeg's detailed art.

All of the game's art was hand-drawn on paper, scanned in to create digital images on a computer, and then layered manually to form the scenes. The game was built using the Unity game engine, but de Jongh also built custom tools to specifically handle the process of digitising the hand-drawn art and maintaining detail on mobile devices. Hidden Folks was designed to be a casual and relaxing gaming experience. The game's audio is composed of noises made from the developers' mouths.

Reception

Polygon ranked the game 41st on their list of the 50 best games of 2017, while The Verge named it one of their 15 Best Games of 2017. It was also nominated for "Best Mobile Game" in IGN's Best of 2017 Awards.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Linux15 February 2017Worldwide · North America 15 February 2017
Windows15 February 2017Worldwide
iOS15 February 2017Worldwide
macOS15 February 2017North America · Europe 16 February 2017 · Worldwide 14 December 2017
Android14 December 2017Worldwide
Nintendo Switch31 October 2018Worldwide

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Years

Platform libraries

Description adapted from its source, CC BY-SA 4.0.