
2014 · Square Enix Montréal · Puzzle · Strategy
Hitman Go
PlayStation console exclusive
Hitman GO is a turn-based puzzle game with beautifully rendered diorama-style set pieces. You will strategically navigate fixed spaces on a grid to avoid enemies and take out your target or infiltrate well-guarded locations. You really have to think about each move and all the Hitman tools of the trade you would expect are included; disguises, distractions, sniper rifles and even 47’s iconic Silverballers.
- Released
- 17 April 2014
- Platforms
- AndroidPlayStation 4PlayStation VitaWindowsiOS
- Genres
- PuzzleStrategyTurn-based strategy
- Developers
- Square Enix Montréal
- Publishers
- Square EnixCDE Entertainment
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Stealth
- Engine
- Unity
- Age ratings
- PEGI 7GRAC ALLUSK 12ESRB E10+ACB PG
- Time to beat
- 3hmain story7.5hwith extras7.5hcompletionist
About
Hitman Go is a turn-based puzzle video game developed by Square Enix Montréal and published by Square Enix. Announced in February 2014, the game was released for iOS in April 2014 and for Android in June 2014. Windows and Windows Phone versions were released the following year in April 2015. In February 2016, a "Definitive Edition" version was released on PlayStation 4, PlayStation Vita, and on Linux and Windows via Steam.
It is the first game developed by Square Enix Montréal, a studio founded in 2011. Development entered full production in 2013 and was completed by eleven people using the Unity game engine.
Keywords
- assassin
- turn-based
- time manipulation
- steam
- espionage
- hiding
- crime
- grid-based movement
- steam achievements
- digital distribution
- windows store
- touch controls
Media
The articlegameplay, story, development, reception
Gameplay
Hitman Go is a turn-based puzzle video game part of the Hitman video game series. In the game each level is set on a grid-based board composed of interconnected nodes and lines. Nodes are positions that the player or enemies can occupy and lines are used for moving between nodes during a turn. Players take control of the series' protagonist, Agent 47.
Using touchscreen controls, during a turn the player swipes along a line in the direction they want Agent 47 to move. In the "Definitive Edition" on PC, swiping is replaced by a click, hold, and drag interaction with a mouse. Once the player completes a turn, all enemies on the board will simultaneously move. Each level has a main objective for completion, such as guiding Agent 47 to the end node or assassinating a specific target.
Development
Hitman Go was developed by Canadian video game studio Square Enix Montréal. It is the first game from the developer, which was founded in late 2011 by employees of existing Square Enix Europe studios. Upon establishment, the studio announced that their first project would be a new video game in the Hitman franchise. The studio's original aspiration was creating triple-A console games within the series and expanding to a team size of 150 people.
After a year, while the team was still expanding, the console game was cancelled and the studio shifted its focus to mobile games. This transition led to around one third of the staff leaving the development team.
Reception
Hitman Go received "generally favorable" reviews from professional critics, according to video game review aggregator Metacritic. Several reviewers noted that they were sceptical about the idea of Hitman departing from its roots in third-person stealth action and taking form as a mobile puzzle game, but upon playing the game admitted that it was a pleasant and creative take on the franchise.
The game's visual presentation and board game aesthetic were widely praised. Joystiq editor, Anthony John Agnello thought the colouring and motif of Hitman Go was more appealing than the visual design employed in Hitman: Absolution. He highlighted the level selection screen and use of board game boxes in the menus as positives. Writing for Destructoid, Brittany Vincent also expressed approval of the clean menus and user interface icons, and thought that the game levels resembled dollhouses.
Releases by platformdates and regions as published
Editions and related releases
- Ported as
- Hitman Go: Definitive EditionHitman Go: VR Edition
- Built on it
- Hitman Go: Definitive EditionHitman Go: VR Edition
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Collections5 collections
Platform libraries
- PlayStation 4 games (A–L)List
- PlayStation Vita games (E–H)Games list (E–H)
- IOS gamesGames and applications
Years
- Games released in 2014List › April–June
- Games released in 2014List › April–June
- Games released in 2015List › April–June
Description adapted from its source, CC BY-SA 4.0.

