Ludography
74/100
Players97 ratings
75/100
Critics8 reviews

Where to get it

Hitman Go cover

2014 · Square Enix Montréal · Puzzle · Strategy

Hitman Go

PlayStation console exclusive

Hitman GO is a turn-based puzzle game with beautifully rendered diorama-style set pieces. You will strategically navigate fixed spaces on a grid to avoid enemies and take out your target or infiltrate well-guarded locations. You really have to think about each move and all the Hitman tools of the trade you would expect are included; disguises, distractions, sniper rifles and even 47’s iconic Silverballers.

Released
17 April 2014
Platforms
AndroidPlayStation 4PlayStation VitaWindowsiOS
Genres
PuzzleStrategyTurn-based strategy
Developers
Square Enix Montréal
Publishers
Square EnixCDE Entertainment
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Stealth
Engine
Unity
Age ratings
PEGI 7GRAC ALLUSK 12ESRB E10+ACB PG
Time to beat
3hmain story7.5hwith extras7.5hcompletionist

About

Hitman Go is a turn-based puzzle video game developed by Square Enix Montréal and published by Square Enix. Announced in February 2014, the game was released for iOS in April 2014 and for Android in June 2014. Windows and Windows Phone versions were released the following year in April 2015. In February 2016, a "Definitive Edition" version was released on PlayStation 4, PlayStation Vita, and on Linux and Windows via Steam.

It is the first game developed by Square Enix Montréal, a studio founded in 2011. Development entered full production in 2013 and was completed by eleven people using the Unity game engine.

Keywords

  • assassin
  • turn-based
  • time manipulation
  • steam
  • espionage
  • hiding
  • crime
  • grid-based movement
  • steam achievements
  • digital distribution
  • windows store
  • touch controls

Media

The articlegameplay, story, development, reception

Gameplay

Hitman Go is a turn-based puzzle video game part of the Hitman video game series. In the game each level is set on a grid-based board composed of interconnected nodes and lines. Nodes are positions that the player or enemies can occupy and lines are used for moving between nodes during a turn. Players take control of the series' protagonist, Agent 47.

Using touchscreen controls, during a turn the player swipes along a line in the direction they want Agent 47 to move. In the "Definitive Edition" on PC, swiping is replaced by a click, hold, and drag interaction with a mouse. Once the player completes a turn, all enemies on the board will simultaneously move. Each level has a main objective for completion, such as guiding Agent 47 to the end node or assassinating a specific target.

Development

Hitman Go was developed by Canadian video game studio Square Enix Montréal. It is the first game from the developer, which was founded in late 2011 by employees of existing Square Enix Europe studios. Upon establishment, the studio announced that their first project would be a new video game in the Hitman franchise. The studio's original aspiration was creating triple-A console games within the series and expanding to a team size of 150 people.

After a year, while the team was still expanding, the console game was cancelled and the studio shifted its focus to mobile games. This transition led to around one third of the staff leaving the development team.

Reception

Hitman Go received "generally favorable" reviews from professional critics, according to video game review aggregator Metacritic. Several reviewers noted that they were sceptical about the idea of Hitman departing from its roots in third-person stealth action and taking form as a mobile puzzle game, but upon playing the game admitted that it was a pleasant and creative take on the franchise.

The game's visual presentation and board game aesthetic were widely praised. Joystiq editor, Anthony John Agnello thought the colouring and motif of Hitman Go was more appealing than the visual design employed in Hitman: Absolution. He highlighted the level selection screen and use of board game boxes in the menus as positives. Writing for Destructoid, Brittany Vincent also expressed approval of the clean menus and user interface icons, and thought that the game levels resembled dollhouses.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS17 April 2014Worldwide
Android4 June 2014Worldwide
Windows27 April 2015Worldwide

Editions and related releases

Ported as
Hitman Go: Definitive EditionHitman Go: VR Edition
Built on it
Hitman Go: Definitive EditionHitman Go: VR Edition

Games like this

Collections5 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.