Ludography
Hover Strike cover

1995 · Atari Corporation · Action · Science

Hover Strike

Atari exclusive

Terrakian Pirates have taken over a colonized planet under Federation control. They've set up an atmospheric cannon, making invasion impossible. Your job, as a hovercraft pilot, is to launch a pre-emptive strike on the planet's surface.

Released
1995
Platforms
Atari Jaguar
Genres
ActionScienceShooterSimulation
Developers
Atari Corporation
Publishers
Atari Corporation
Perspective
First person
Themes
ActionScience fiction
Country
United States
Age ratings
ESRB E

About

Hover Strike is a shooter video game developed and published by Atari Corporation exclusively for the Atari Jaguar first in North America in April 1995, then in Europe on May of the same year and later in Japan around the same period, where it was published instead by Messe Sansao. Taking place in a future where the Terrakian Pirates have seized control of a colonized foreign planet, players are tasked with piloting an armed hovercraft vehicle in an attempt of rescuing the captured colonists and obliterate the invading alien forces from the surface of the planet before the Federation armada arrives.

Conceived as an update to Atari's 1980 arcade game Battlezone, the project originally went under the title Battlezone 2000 and was one of the first games to be greenlit and announced for the Jaguar prior to its launch, along with Cybermorph and Tempest 2000. After being showcased during the Summer Consumer Electronics Show in 1994 under the original title however, it was renamed to Hover Strike at one point during its development, likely due to it drifting away from the original source material.

Keywords

  • vehicular combat
  • tank simulator
  • tank combat
  • vehicle combat
  • combat simulator

Media

The articlegameplay, story, development, reception

Gameplay

Hover Strike is a futuristic semi-open 3D shooter game similar to Battlezone and T-MEK in which players pilot an armed hovercraft vehicle in order to complete a series of 30 missions, each one taking place across on different terrain types, as attempts to overthrow the Terrakian Pirates from a colonized foreign planet and rescue the remaining captured colonists before the Federation's armada arrives into the location to decimate the invading alien forces.

Before starting, players can choose between three difficulty settings and tackle either mission in any given order at the selection screen, which involves destroying a number of enemies and structures that are specified as main objectives at the briefing screen, however pressing the Option button during the mission selection brings the setup menu where various settings can be adjusted such as controls and sound configurations, in addition of saving their current progress.

Development

Atari Corporation were already developing and planning to release an update of Battlezone for the Jaguar as early as August 1993, when the system was officially unveiled to the public. Originally titled Battlezone 2000 (not to be confused with Hand Made Software's 1995 Atari Lynx title of the same name), it was one of the first fourteen titles to be greenlit for the Jaguar before launch, along with other titles such as Cybermorph and Tempest 2000. The game was originally intended to be for only one player and it remained to be listed under its original title across various video game magazines. Battlezone 2000 for the Jaguar was first showcased to the public in a playable state at Summer Consumer Electronics Show in 1994, where it featured several visual differences compared to the final release. However at one point during its development, it was renamed to Hover Strike, likely due to the change in direction of the project and had its last trade show appearance at Atari Corp.'s booth during the Winter Consumer Electronics Show in 1995, with plans to be released early in the year.

The production of Hover Strike was spearheaded by ex-Atari vice-president in software development Leonard Tramiel, son of Jack Tramiel. Atari veteran Rob Zdybel also worked as one of the programmers. The music and sound effects were created by composer Brad Wait. Lead tester and level designer Lance J. Lewis referred to the game negatively in recent years, but stated that he had fun working on it.

Reception

Hover Strike was met with mixed reception from critics and reviewers.

Next Generation reviewed the Jaguar version of the game, rating it two stars out of five, and stated that "despite some interesting challenges, this is, unfortunately, a serious simulator misfire."

Legacy

A remake, entitled Hover Strike: Unconquered Lands, was released for the Jaguar CD add-on in October 23 of the same year. The remake featured improved graphics and additional levels. In 1996, a year after both the original and the remake were released, the game's trademark was abandoned. In May 2017, the game's source code was made freely available on a Jaguar-dedicated Facebook group.

Releases by platformdates and regions as published

PlatformReleasedRegions
Atari Jaguar31 December 1995North America

Editions and related releases

Ported as
Hover Strike: Unconquered Lands
Built on it
Hover Strike: Unconquered Lands

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.