
- 67/100
- Players5 ratings
More scores
- Metacritic usersuser score
- 76/100
- GameFAQsJust Right
- 3.5/5
- Player reviews
- 87% positive31 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$19.99
Where to get it

2020 · Tribe Games · Action · Arcade
HyperDot
Timed Xbox exclusive
HyperDot is a minimal action arcade masterpiece with one rule: dodge everything. Evade enemies and test your skills in over 100 trials in the campaign mode, outlast your friends in multiplayer battles, or build custom challenges with the level editor.
- Released
- 31 January 2020
- Platforms
- LinuxNintendo SwitchWindowsXbox OnemacOS
- Genres
- ActionArcadeCasualIndiePuzzle
- Developers
- Tribe Games
- Publishers
- Glitch
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Age ratings
- USK 0ESRB ECLASS_IND LGRAC ALLPEGI 3ACB G
- Languages
- English
- Time to beat
- 3hmain story5hcompletionist
About
HyperDot is a minimalistic action video game where the goal is to dodge everything. Players control a dot in a circular arena, and must dodge a variety of enemies until time runs out. It features a single-player campaign mode, multiplayer battles and a level editor where players can build custom challenges.
The game was released on Windows and MacOS in 2020 and was nominated for the Innovation in Accessibility award at The Game Awards that same year. HyperDot is the debut title of developer, Tribe Games.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
HyperDot is a minimal action arcade game that allows players to dodge their way through over 100 hand-crafted levels and trials in the single-player campaign or multiplayer mode. The game is presented with a unique aesthetic, providing a new palette of colors, lights and shapes with each level. The game features a custom level editor. The games provides extensive gameplay customization, with more than 1 million enemy, arena, and modifier combinations with unlimited possibilities to create one-of-a-kind levels.
HyperDot's gameplay options for players include high contrast and colorblind modes, full gameplay integration with the Xbox Adaptive Controller and eye-tracking, and a suite of features optimized for accessibility. The developer created the framework of the game with the idea of people using different controllers in mind. This framework allows the player to use any type of controller to play HyperDot. The game's full key customization includes the capability to utilize Tobii Eye Tracking software for players with limited range of motion. HyperDot's control scheme additionally translates to all actions being performed through the mouse; players can guide their dot throughout levels by moving their cursor.
Development
Minnesota-based Charles McGregor is the sole game developer at Tribe Games, managing the art, music, programming, and design of HyperDot. McGregor worked alongside publishing partner Glitch.
McGregor began building games on a Dell XP and learned how to code as a child, later designing and programming games for class assignments as an undergrad at the University of Minnesota Duluth.
Reception
HyperDot received positive reviews from critics upon release. Harold Goldberg, of The Washington Post, wrote that the game was "easy to learn, but maddeningly cerebrum-busting to master. I survived 13.2 seconds — even after multiple tries. But I didn't want to stop indulging".
The game has been celebrated for its advancement in accessibility, earning rave reviews from disabled players for its revolutionary gameplay features.
Awards
Releases by platformdates and regions as published
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
