Ludography
HyperZone cover

1991 · HAL Laboratory · Science · Shoot 'em up

HyperZone

Nintendo exclusive

Hyper Zone plays like a cross between a racing game and shooter. The object of the game is to navigate each level while shooting enemies and earning points, until finally an encounter with a boss ends each level. After enough points are acquired, the player earns an "extend" and his or her ship is upgraded in the next stage. The player's ship can receive up to six upgrades.

Released
31 August 1991
Platforms
SNES
Genres
ScienceShoot 'em upShooter
Developers
HAL Laboratory
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Country
Japan

About

HyperZone is a rail shooter video game developed and published by HAL Laboratory for the Super Nintendo Entertainment System (SNES). It used the SNES' Mode 7 capability.

›Story

In the year 2089, Earth has become unable to support life due to humankind's ignorance. The Earth Council has turned their attention to the asteroid belt between Mars and Jupiter - a place virtually untouched by civilization. But a hostile race of cybernetic beings has taken up residence there, and if humankind is to survive, the infestation must be eradicated...

Keywords

  • rail shooter
  • shoot 'em up
  • high score
  • boss fight

Media

The articlegameplay, story, development, reception

Gameplay

HyperZone is a rail shooter game. The object of the game is to navigate each level while shooting enemies and earning points until encountering a boss enemy, at the end of each level. After enough points are acquired, the player earns an extent and their ship is upgraded at the beginning of the next stage. The player's ship can receive up to six upgrades.

As a racing game, the resemblance is visual. The mode 7 tracks are similar to the well-known progenitor of mode 7 racing, F-Zero. As a scrolling shooter, it is also similar to Star Fox in that the player's ship is constantly pushed forward through each level. While it is possible to slow down, doing so gradually causes damage to the player's ship.

Story

The game is set in the year 2089, where Earth has become unable to support life due to humankind's ignorance. The Earth Council has turned their attention to the asteroid belt between Mars and Jupiter - a place virtually untouched by civilization. But a hostile race of cybernetic beings has taken up residence there, and if humankind is to survive, the infestation must be eradicated...

Development

HyperZone has a resemblance to Eliminator, a game released for the Amiga and various 8-bit computers. The game's perspective and its unusual landscapes were inspired by the "Star Gate" sequence of 2001: A Space Odyssey. The offtrack landscape in the Material Factory (Area 1 in the US/European version, Area 3 in the Japanese version) is a tessellation of flashing tetrominos that resemble those in Tetris; the boss in Area 3 resembles the right part of the SNES controller, and buttons—of the same four colors as the Japanese and PAL region SNES logo—circle around it. Another HAL game, Kirby's Dream Land 3, references this game: The final area in the game is called Hyperzone, and several other areas share names.

Stereoscopic 3D support was partially added, but is not enabled unless the user enters a cheat code on the gamepad. It is supposed it requires LCD shutter glasses, or perhaps future programming to enable anaglyph.

Reception

HyperZone received a 20.36/30 score in a 1993 readers' poll conducted by Super Famicom Magazine, ranking among Super Famicom titles at the number 172 spot. The game garnered mixed reviews from critics.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES31 August 1991Japan · North America 1 October 1991 · Europe 31 December 1992

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.