Ludography
89/100
Players94 ratings
80/100
Critics1 review
Hytale cover

2026 · Hypixel Studios · Adventure · Arcade

Hytale

Hytale combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards throughout their adventures. Hytale supports everything from block-by-block construction to scripting and minigame creation, delivered using easy to use and powerful tools.

Released
13 January 2026
Platforms
LinuxWindowsmacOS
Genres
AdventureArcadeFantasyIndieRole-playingSandboxSimulation
Developers
Hypixel Studios
Publishers
Hypixel Studios
Modes
MultiplayerSingle-player
Perspective
First personThird person
Themes
ActionFantasySandboxOpen world
Country
Canada
Age ratings
PEGI 7ESRB E10+
Languages
English, Portuguese (Brazil), Russian, Ukrainian
Time to beat
682hmain story47hwith extras91hcompletionist

About

Hytale is a sandbox game developed and published by Canadian-Irish developer Hypixel Studios for Windows, macOS, and Linux. Set in the procedurally generated world of Orbis, it combines block-based construction with RPG-style combat and exploration, alongside support for community servers and server-side modding.

Development began in 2015 among members of Hypixel's Minecraft server team, with funding from Riot Games, which purchased the studio in 2020. The game was cancelled by Riot in June 2025 and repurchased in November 2025 by its original creator, Simon Collins-Laflamme, who resumed development. Hytale was released in early access on 13 January 2026 to positive reception, surpassing one million players shortly after launch, and has since received regular updates. Its first major content expansion, Chapter 1, was previewed in July 2026.

›Story

Hytale is a sandbox game with procedurally generated worlds, block-based construction, and RPG-styled combat. While it features dungeons and boss encounters, it does not have a scripted narrative campaign at this stage of early access.

Keywords

  • online multiplayer
  • dedicated servers
  • modding support
  • open world survival craft
  • multiplayer
  • open world adventure

Media

The articlegameplay, story, development, reception

Gameplay

Hytale is set in a fantasy world composed of procedurally generated blocks of numerous shapes arranged in a three-dimensional grid, featuring different biomes, creatures, and dungeons. Players can take part in minigames similar to those found on the Hypixel server, and can build and share mods and custom content using a set of browser-based and in-game tools.

As of July 2026, the game offers two modes: Exploration Mode, a survival-oriented mode built around resource gathering, combat, and building, and Creative Mode, which provides unlimited resources, flight, and world-editing tools; a story-driven Adventure Mode remains in development. The game world, called Orbis, is divided into procedurally generated regions known as "zones", each with its own biomes, mobs, and non-player character factions such as the Kweebec and the Trork; difficulty and rewards increase as players progress into later zones. Four zones are available as of July 2026, with additional zones planned. Adventure content features RPG-styled combat based on distinct weapon families, blocking, and charged attacks, as well as dungeons containing loot and boss rooms.

Development

Development of Hytale began in early 2015. The client is written in C# and the server technology in Java. An alternative engine was built in C++ from 2022, but was ultimately abandoned. The game's soundtrack was composed by Oscar Garvin, with each zone given a distinct set of music to establish its atmosphere.

, the company behind the Hypixel server in Minecraft. The idea for Hytale arose after 2014 changes to Mojang's end-user license agreement blocked servers from selling micro-transactions that affected gameplay, causing an 85% drop in the Hypixel server's revenue. The team originally wanted to avoid making a voxel-based game, but decided to do so given its experience with the genre.

Reception

Hytale's early access release was well received by critics, who positively compared it to Minecraft. PC Gamer wrote that, despite Collins-Laflamme saying Hytale "isn't good yet", it "already feels pretty good", praising the release's gameplay, variety of biomes, and non-player characters. Eurogamer called it "already enjoyable", highlighting its variety of mechanics and environments. In its review, IGN generally praised the release's gameplay, controls, and variety, but criticised its general lack of direction.

Minecraft's creative lead Jens Bergensten said the two games should be more different and that he would "rather just play Minecraft", while calling Hytale "very polished" and expressing interest in playing it in the future.

Releases by platformdates and regions as published

PlatformReleasedRegions
WindowsEarly Access13 January 2026Worldwide
macOSEarly Access13 January 2026Worldwide
LinuxEarly Access13 January 2026Worldwide

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Development status

Description adapted from its source, CC BY-SA 4.0.