Ludography
70/100
Players1 rating
60/100
Critics2 reviews
More scores
Metacritic6 critic reviews
71/100
Metacritic usersuser score
82/100
GameFAQsJust Right
2.5/5
Player reviews
71% positive188 reviews
Steam Deck
Verified
Runs on
Windows, Linux
Price
US$14.99

Where to get it

I Hate Running Backwards cover

2018 · Binx Interactive · Arcade · Indie

I Hate Running Backwards

I Hate Running Backwards is a fast paced infinite runner hybrid that puts the shoot 'em up genre on its head! Pick your character and blast away at enemies with a high powered weapons arsenal. Earn perks and get stronger as you defeat challenging bosses.

Released
2018
Platforms
LinuxNintendo SwitchPlayStation 4WindowsXbox One
Genres
ArcadeIndieShoot 'em upShooter
Developers
Binx Interactive
Publishers
Devolver Digital
Series
Serious Sam
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionParty
Country
Croatia
Age ratings
PEGI 7USK 12ESRB TACB M
Languages
Chinese (Simplified), Dutch, English, French, German, Italian, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Spain)
Time to beat
5hmain story6hcompletionist

About

I Hate Running Backwards is a 2018 shoot 'em up game developed by Binx Interactive and published by Devolver Digital. One or two players traverse procedurally generated levels using several characters, including Sam "Serious" Stone, the protagonist of the Serious Sam series. The screen scrolls vertically as the player character runs backwards through a partially destructible environment and battles enemies approaching from the bottom of the screen. The player can use two weapons, a melee attack, and an "ultimate" ability that requires the prior defeat of several enemies.

I Hate Running Backwards was born out of a mobile driving game presented to and reworked in cooperation with Croteam. As part of the Croteam Incubator programme, it was moved to the Serious Sam franchise and renamed Serious Sam: I Hate Running Backwards, later I Hate Running Backwards. A publishing deal with Devolver Digital was reached in 2017, and the game was released for the PlayStation 4, Windows, and the Xbox One in May 2018 as the first Croteam Incubator game. The release was followed by a Linux version in June 2018 and a Nintendo Switch port that October.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

I Hate Running Backwards is a shoot 'em up game and a spin-off in the Serious Sam series. The screen continuously scrolls vertically, as the player character runs backwards towards the top of the screen. They traverse procedurally generated levels across five thematic environments, occasionally using vehicles. The player can freely move the character on the screen and shoot downwards with a fixed aim.

The character wields two ranged weapons that are fired individually. Running out of ammunition for the primary weapon reverts it to a pistol with unlimited ammunition. Further weapons and special abilities can be obtained through collectables. Using a melee attack, the character can deflect enemy projectiles and kill nearby enemies.

Development

I Hate Running Backwards was developed by Binx Interactive, a Zagreb-based indie game studio founded in 2014 by Bernard Bachrach, Nikola Đurinec, Filip Kovač, Adam Mehtić, Denis Mraović, and Matko Šimecki. At the company's inception, its employees had little knowledge of game development and no funding, and many worked second jobs at other local developers and provided quality assurance to other studios, which often led to 15-hour workdays. Binx Interactive initially created mobile games, some of which were cancelled due to a lack of resources. The studio's debut game was Monster Loops, which it co-developed with the Serbian studio Mad Head Games for iOS.

In 2016, Binx Interactive travelled to the Reboot Develop conference in Split to exhibit Monster Loops. Some members of the studio approached Damjan Mravunac, the composer from Croteam, with a prototype of a mobile driving game. This prototype, created by two Binx Interactive employees in their free time, involved tapping the touchscreen to make a car turn, drift, and spin. Mravunac suggested several changes, which the team delivered three days later.

Reception

I Hate Running Backwards was named among the best games exhibited at the PAX East trade show by GamesRadar+ in April 2018, a month before the game's release. Upon release, the game received "mixed or average reviews", according to the review aggregator website Metacritic, which calculated weighted average ratings of 71/100 for personal computers, 63/100 for the PlayStation 4, and 65/100 for the Xbox One.

Robert Purchese of Eurogamer described the game as a "fun and fast" arcade game, akin to his experience with Broforce. Peter Glagowski of Destructoid commended the simple control interface and fixed line of fire, which he found made the game more navigable. However, he and Julia Gomez of Nintendo World Report faulted the procedural generation, including inconsistent placements of collectables and enemies, for causing difficulty imbalances between runs. Furthermore, Glagowski lamented that the progress required to unlock characters was unclear.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 422 May 2018Worldwide
Windows22 May 2018Worldwide
Linux22 May 2018Worldwide
Xbox One22 May 2018Worldwide
Nintendo Switch19 October 2018North America

In the same series

Games like this

Collections2 collections

Description adapted from its source, CC BY-SA 4.0.