Ludography
84/100
Players36 ratings
90/100
Critics1 review
IK+ cover

1987 · System 3 · Beat 'em up · Fighting

IK+

Call it a sequel... And you'll land up flat on your back.

Released
1987
Platforms
AmigaAmiga CD32Amstrad CPCAtari STAtari ST/STECommodore 64Commodore C64/128/MAXGame Boy AdvancePlayStationWiiZX Spectrum
Genres
Beat 'em upFighting
Developers
System 3
Publishers
System 3
Modes
Single-player
Perspective
Side view
Themes
Action
Country
United Kingdom
Age ratings
ESRB E10+PEGI 12
Languages
English
Composers
Rob Hubbard

About

International Karate +, stylized as IK+, is a fighting game written by Archer Maclean and published in 1987 by System 3 for the Commodore 64, Amstrad CPC, and ZX Spectrum. It is a successor to International Karate (1985). Activision published the Commodore 64 version in the US as Chop N' Drop.

Keywords

  • martial arts
  • wii virtual console

Media

The articlegameplay, story, development, reception

Gameplay

Three karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs. The C64 version of the game only has the ball bouncing bonus game, and not the bomb bonus game. The game can be played by one or two human players; at least one fighter is always controlled by the computer.

Unlike its predecessor, International Karate, there is only one backdrop, but different parts of the backdrop can be recoloured to several different themes by the players using specific keystrokes. The Amiga, Atari and C64 versions of the game (and possibly other versions, unconfirmed) had a number of "background antics", a Pac-Man would appear, a spider would descend, and a U-boat's periscope would occasionally be seen in the harbour. In addition, pressing a certain key or keys would cause the trousers of all three protagonists to fall down, after which they would do a double-take. Additionally, it was possible (on the Amiga version, at least) to type in four-letter curse words; the game would respond first by rebuking the player for their use of such language, and upon the second offence would reset the game.

Reception

The original release of the game was well received by critics. It was voted Best 16-Bit Soundtrack of the Year at the 1988 Golden Joystick Awards.

The later Game Boy Advance port, however, received negative reviews. Advance, criticized the "thinness of the gameplay" and stating that "there are simply too few moves available". The reviewer noted that while nostalgic memories of the original Commodore 64 version might be positive, the port failed to compete with contemporary fighting games. Jim McCauley of GamesMaster gave the port a lower score of 43%. Nintendo Power criticized awkward controls and choppy animation.

Legacy

Another International Karate Deluxe game (AKA IK++) was ready but unreleased for the Atari ST and Amiga in 1987/1988.

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore C64/128/MAX1 October 1987Europe
ZX Spectrum31 December 1987Europe
Amstrad CPC31 December 1988Europe
Atari ST/STE31 December 1988Europe
Amiga31 December 1988North America
Amiga CD3231 December 1994Europe
PlayStation31 December 2003Europe
Game Boy Advance31 December 2003Europe
Wii25 July 2008Europe

Editions and related releases

Included in
The Last Ninja Collection + Bonus GamesThe Last Ninja & IK Collection

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.