The articlegameplay, story, development, reception
Reception
IGN stated that Imagine games vary wildly in quality, describing some games as "boring and soulless cash-ins that serves no purpose other than to financially take advantage of uninformed teenage girls" and others as "surprise hits [that] turned out pretty darn well." Likewise, a 2008 feature in Game Developer opined that Ubisoft's "casual titles"—specifically mentioning the Imagine and Petz series—had distinguished themselves by being "well-made non-shovelware" that didn't try to "take advantage of the innocence of the target market."
On the other hand, social researcher Laura Fantone, thought the series reiterated "dated ideas about female achievement" in which beauty—"followed by virtue and exceptional luck"—is foremost in attaining improvement of status.









