Ludography
60/100
Players11 ratings
67/100
Critics3 reviews

Where to get it

Infinite Undiscovery cover

2008 · tri-Ace · Action role-playing · Ninja

Infinite Undiscovery

Xbox exclusive

Mistaken for a renowned hero, Capell is thrust into a conflict to sever the chains that bind the moon to his world. Traverse a seamless, expansive world with a party formed from 18 characters. Rise against the wicked Order of Chains in fierce real-time combat, but beware not all battles are won by force. The most obvious solution is rarely the right move. Shatter the chains and release the Order's grip on the world.

Released
2 September 2008
Platforms
Xbox 360
Genres
Action role-playingNinjaRole-playing
Developers
tri-Ace
Publishers
Square Enix
Modes
Single-player
Themes
Action
Country
Japan
Age ratings
GRAC 12+ESRB TCERO B
Composers
Motoi Sakuraba

About

Infinite Undiscovery (インフィニット アンディスカバリー, Infinitto Andisukabarī) is a 2008 action role-playing game developed by Microsoft Game Studios Japan and tri-Ace and published by Square Enix for the Xbox 360. It tells the story of the main character Capell and his journey to sever the chains that are holding the moon, with the help of the Liberation Force. The game received mixed to positive reviews from critics.

Keywords

  • anime
  • magic
  • achievements
  • platform exclusive
  • voice acting
  • broken english
  • polygonal 3d
  • shopping
  • party system
  • full motion video
  • treasure chest
  • downloadable content

Media

Infinite Undiscovery screenshot 1

The articlegameplay, story, development, reception

Gameplay

Infinite Undiscovery is based on the player making real-time decisions that can affect the outcome of the story. These decisions can occur at any time, even while the player is going through inventory in the menu.

The player controls the main character, Capell, from a third-person perspective while three other characters are controlled by AI. The player fights battles with this team of four, or sometimes with multiple teams formed from a possible 18 characters. In battle, Capell has the ability to use connect actions, which give him access to other team members' skills.

Story

Infinite Undiscovery takes place in a world where the Dreadknight Leonid and his Order of Chains bound the world to the Moon from all regions. The Main Chain is attached to the castle in the fallen Kingdom of Cassandra (formerly the kingdom of King Volsung) - wherein Leonid's headquarters lies. Any region bound with a Chain suffers blight consequences: crops wither and animals die. Thus, Sigmund the Liberator goes forth, alongside his Liberation Force, to unchain the world.

An unwitting young man, Capell, is fatefully thrown into this conflict, of which he wants no involvement. Inevitably, these chain of events will change his life and those around him, forever...

Development

Infinite Undiscovery was announced in September 2006 by Famitsu. Initially it was believed that Microsoft Game Studios Japan would develop and publish the game, but at TGS 2007, Hajime Kojima and Hiroshi Ogawa stated that Square Enix would take over publishing duties because they have more "know-how" with RPGs. However, since Microsoft was the original publisher, it holds the trademark for the game and shares the copyright with Square Enix.

According to tri-Ace co-founder and R&D programmer Yoshiharu Gotanda, the game is set to contain 10 years' worth of ideas that can finally be realized with the Xbox 360, and with it, role-playing video games "will undergo a true evolution." tri-Ace wished to achieve this by putting the player through "situational battles" that would lead to "unknown discoveries" and cause permanent changes to the world.

Reception

By September 30, 2008, Infinite Undiscovery had shipped 120,000 copies in Japan, 200,000 copies in North America, and 90,000 copies in Europe. The game also sold 96,000 copies by its third week. Famitsu gave it a total score of 32 out of 40 from four reviewers (9, 8, 8, 7).

Internationally, the game received "average" reviews according to the review aggregation website Metacritic. IGN said, "This isn't a game marred with horrendous bugs or unplayable combat. And it's not boring. It's just misguided.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 3602 September 2008North America · Europe 5 September 2008 · Japan 11 September 2008

Games like this

Collections3 collections

Platform libraries

Genres

  • Ninja gamesStandalone games › Games with ninja player characters

Description adapted from its source, CC BY-SA 4.0.