Ludography
Interstate '76 cover

1997 · Racing · Shooter

Interstate '76

It's 1976 - a different '76. Stretched out before you are thousands of miles of desert - the American Southwest. The massive engine roars as you slam down the accelerator. It's time to get funked up.

Released
28 March 1997
Platforms
Windows
Genres
RacingShooterVehicular combat
Developers
—
Publishers
—
Series
Interstate
Modes
MultiplayerSingle-player
Perspective
First personThird person
Themes
ActionFantasyHistorical
Engine
MechWarrior 2: 31st Century Combat
Country
United States
Age ratings
ESRB T

About

Interstate '76 is a 1997 vehicular combat video game developed and published by Activision for Microsoft Windows. It is set in the year 1976, in an alternate timeline where the 1973 oil crisis never ended, leading to widespread chaos in the American Southwest. To survive the lawlessness, civilians become vigilantes, modifying their cars with weapons in order to survive. Gameplay revolves around customizing and altering cars to engage in combat with enemy vehicles. The game was developed using an enhanced version of the engine previously used in MechWarrior 2: 31st Century Combat (1995), and numerous well-known musicians contributed to the soundtrack.

Interstate '76 was released on March 26, 1997. It received generally favorable reviews, and was praised for its originality, style, music, and characters, while being criticized for its graphics and the difficulty of driving and shooting simultaneously. It received an expansion in 1998, a sequel, Interstate '82 (1999), and spawned a spin-off series, Vigilante 8.

Keywords

  • helicopter
  • vehicular combat
  • cars
  • ufo
  • driving
  • revenge
  • vehicle combat
  • single-player only
  • vehicle customization
  • rock music
  • vigilante
  • roaming the countryside

Media

Interstate '76 screenshot 1

The articlegameplay, story, development, reception

Gameplay

There is a damage model to the vehicles that affects both its appearance and physics. Specific weapons can be destroyed to make them unusable, and tires can be popped to alter the vehicle's handling. There is also collision detection with the rendered world, as colliding with any object (such as buildings, signs, ledges, or other vehicles) can cause damage to the vehicle.

P." (an acronym for "Total Recreational Interactive Production"), which follows the game's protagonists in an episodic story; "Multi Melee", an online deathmatch version of the game; "Auto Melee", a deathmatch with computer-driven cars; and "Scenarios", short free-standing adventures featuring the game's protagonists. P." mode), players can choose a wide array of weapons and accessories based on their preference, and can also alter the vehicle's parts such as engines, brakes, and tires.

Story

The game opens in the Southwestern United States in an alternate history of the year 1976, in which the 1973 oil crisis was never resolved. The corrupt police force is ineffective against rampant riots, and the area devolves into lawless chaos. In an attempt to maintain order, some civilians turn to vigilantism by outfitting their vehicles with armor and weapons. One such vigilante, Jade Champion, is found murdered in a junkyard.

Suspecting foul play and seeking vengeance, fellow vigilante Taurus convinces Jade's brother Groove to join him in his investigation. Although reluctant, Groove proves himself a talented driver and a capable fighter, quickly picking up on the necessary skills to survive in battle.

Development

The game is based on the engine used for Activision's MechWarrior 2: 31st Century Combat. Lead designer Zack Norman recounted: "The idea came from a desire to use the Mech [Warrior] II technology to the next level and make a real action-simulation hybrid - a vehicle action simulation - but also infuse it with a style and a soul that hadn't been exploited before". The inspiration to set the game in the 1970s came when Norman was contemplating using his bonus from MechWarrior 2 to buy a 1970s muscle car.

The developers eschewed the convention of using more detailed models for cutscenes, preferring that the game remain stylistically consistent across the interactive and non-interactive portions. Considerable modification of the MechWarrior 2 engine was needed, as director Sean Vesce explained: "If you look at the Mech II engine, it had a long and difficult history, developed by a large team of programmers over the course of two or three years under the direction of several producers, with a lot of trials and tribulations before it went out the door. As you can imagine, the technology was held together with super glue and bubble gum. So when we got our hands on it, we really had to gut a lot of the systems".

Reception

In the United States, the game sold 74,028 copies during 1997. Interstate '76 received "favorable" reviews according to the review aggregation website Metacritic.

Next Generation stated that "none of the minor annoyances detract much at all from the game's overall impact. Interstate '76 easily lives up to the hype - it really is 'the funkiest PC game ever'". GamePro criticized the bland polygonal graphics, lack of detail in the backgrounds, and difficulty with simultaneously driving and shooting, but praised the funk soundtrack and characters, in particular opining that "every barb from Taurus is a treasure".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows28 March 1997North America · Europe 31 December 1997 · Worldwide 18 February 2010

Editions and related releases

Included in
The Interstate '76 Arsenal
Standalone expansions
Interstate '76: Nitro Pack
Built on it
Interstate '76: Nitro Pack

In the same series

Games like this

Collections2 collections

Genres

Description adapted from its source, CC BY-SA 4.0.