The articlegameplay, story, development, reception
Gameplay
Into the Breach is set in the far future where humanity fights against an army of giant monsters collectively called the Vek. To combat them, the player controls pilots that operate giant mechs that can be equipped with a variety of weapons, armor, and other equipment. The game uses a turn-based combat system, allowing the player to coordinate the actions of their team in response to enemy moves and actions that serve to telegraph their attacks.
In combat, the player controls three different mechs against the Vek, and will be given an objective for that map along with a fixed number of turns to complete that objective. The principal goal for any map is to protect civilian structures which support the power grid that supports the mechs, but additional objectives may be presented. Should a civilian structure be damaged or destroyed, the power grid is weakened. On each turn, Vek forces will move across the board and attack.
Development
Into the Breach came out of ideas that Ma and Davis had following the success of FTL. They had tried various prototypes for a game, including one for a grid-based tactical system, which they recognized was seeing a resurgence in the video game industry due to the success of XCOM: Enemy Unknown (2012). However, they still needed some type of hook to differentiate their game. This came as a response to films like Man of Steel and Pacific Rim, where "the whole city gets demolished, but no one cares because the good guys won", according to Ma. They set about to make the game focus on the impact of collateral damage so that defending buildings and other structures would become a priority rather than just winning.
Subset included the effects of giant mechs-vs-giant alien battles on the landscape as the game time progress, with mountains being torn down, forests destroyed by fire, and buildings razed. To emphasize this in gameplay, they include the mechanic that mechs are powered from local power nodes in the buildings, so that if these buildings are destroyed, they may not be able to power their mechs. This created tough decisions for players, such as whether to destroy a building to get a short-term edge in battle or to prevent a catastrophe to a larger number of buildings. To further help emphasize the need to care for these buildings, Avellone's story was written to remind the player that as they fight with the mechs, there will be people cowering for safety in these buildings, and to create emotional impact when these people are killed when a building is destroyed.
Reception
Into the Breach received praise upon its release, holding a 90 out of 100 on review aggregation site Metacritic and is the site's best reviewed PC game for 2018. Critics lauded the simple but strategic gameplay, high difficulty, artstyle and soundtrack. The editors of Popular Mechanics named it the best video game of 2018, writing that it "is a refreshing take on the turn-based strategy game and represents the most inventive evolution of the genre."
The game was a runner-up for "Best Debut" and "Best Game of the Year" in Giant Bomb's 2018 Game of the Year Awards.









