Ludography
82/100
Players272 ratings
90/100
Critics10 reviews
More scores
Metacritic63 critic reviews
90/100
Metacritic usersuser score
78/100
GameFAQsTough
3.87/5
Player reviews
93% positive19,115 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$6.29

Where to get it

Into the Breach cover

2018 · Subset Games · Indie · Puzzle

Into the Breach

Nintendo console exclusive

The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.

Also known as
Breach.exe
Released
27 February 2018
Platforms
macOSWindowsNintendo SwitchLinuxStadiaAndroidiOS
Genres
IndiePuzzleRole-playingSimulationStrategyTurn-based strategyTurn-based tactics
Developers
Subset Games
Publishers
Subset Games
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Science fiction
Country
United States
Age ratings
ESRB E10+PEGI 12GRAC 12+CERO A
Languages
ArabicChinese (Simplified)Chinese (Traditional)EnglishFrenchGermanItalianJapaneseKoreanPolishPortuguese (Brazil)Portuguese (Portugal)and 5 more
Time to beat
6hmain story53hcompletionist
Composers
Ben Prunty

About

Into the Breach is a turn-based strategy video game developed and published by indie studio Subset Games, consisting of Jay Ma and Matthew Davis. Into the Breach is their second game, following FTL: Faster Than Light. It features writing by Chris Avellone and music composed by Ben Prunty. It was released for Microsoft Windows in February 2018, for macOS and Nintendo Switch in August 2018, and for Linux in April 2020. A version for iOS and Android mobile devices was published by Netflix in July 2022.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Into the Breach is set in the far future where humanity fights against an army of giant monsters collectively called the Vek. To combat them, the player controls pilots that operate giant mechs that can be equipped with a variety of weapons, armor, and other equipment. The game uses a turn-based combat system, allowing the player to coordinate the actions of their team in response to enemy moves and actions that serve to telegraph their attacks.

In combat, the player controls three different mechs against the Vek, and will be given an objective for that map along with a fixed number of turns to complete that objective. The principal goal for any map is to protect civilian structures which support the power grid that supports the mechs, but additional objectives may be presented. Should a civilian structure be damaged or destroyed, the power grid is weakened. On each turn, Vek forces will move across the board and attack.

Development

Into the Breach came out of ideas that Ma and Davis had following the success of FTL. They had tried various prototypes for a game, including one for a grid-based tactical system, which they recognized was seeing a resurgence in the video game industry due to the success of XCOM: Enemy Unknown (2012). However, they still needed some type of hook to differentiate their game. This came as a response to films like Man of Steel and Pacific Rim, where "the whole city gets demolished, but no one cares because the good guys won", according to Ma. They set about to make the game focus on the impact of collateral damage so that defending buildings and other structures would become a priority rather than just winning.

Subset included the effects of giant mechs-vs-giant alien battles on the landscape as the game time progress, with mountains being torn down, forests destroyed by fire, and buildings razed. To emphasize this in gameplay, they include the mechanic that mechs are powered from local power nodes in the buildings, so that if these buildings are destroyed, they may not be able to power their mechs. This created tough decisions for players, such as whether to destroy a building to get a short-term edge in battle or to prevent a catastrophe to a larger number of buildings. To further help emphasize the need to care for these buildings, Avellone's story was written to remind the player that as they fight with the mechs, there will be people cowering for safety in these buildings, and to create emotional impact when these people are killed when a building is destroyed.

Reception

Into the Breach received praise upon its release, holding a 90 out of 100 on review aggregation site Metacritic and is the site's best reviewed PC game for 2018. Critics lauded the simple but strategic gameplay, high difficulty, artstyle and soundtrack. The editors of Popular Mechanics named it the best video game of 2018, writing that it "is a refreshing take on the turn-based strategy game and represents the most inventive evolution of the genre."

The game was a runner-up for "Best Debut" and "Best Game of the Year" in Giant Bomb's 2018 Game of the Year Awards.

Awards

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows27 February 2018Worldwide
macOS27 February 2018Worldwide
Nintendo Switch28 August 2018Worldwide
Linux20 April 2020Worldwide
Stadia1 December 2020Worldwide
Android19 July 2022Worldwide
iOS19 July 2022Worldwide

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Nintendo Switch010057D00B612000—v9

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Collections6 collections

Years

Description adapted from its source, CC BY-SA 4.0.