Ludography
John Wick Hex cover

2019 · Bithell Games · Action · Simulation

John Wick Hex

Timed PlayStation exclusive

John Wick Hex is the first John Wick PC/console game inspired by Lionsgate’s hit action franchise. From acclaimed Game Director, Mike Bithell (Volume, Thomas Was Alone, Subsurface Circular), John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like the professional hitman.

Released
8 October 2019
Platforms
Nintendo SwitchPlayStation 4WindowsXbox OnemacOS
Genres
ActionSimulationStrategyTacticalTurn-based strategy
Developers
Bithell Games
Publishers
Good Shepherd Entertainment
Series
John Wick
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionWarfare
Country
United Kingdom
Age ratings
GRAC 15+CLASS_IND 14ACB MPEGI 16ESRB M
Languages
English, French, German, Italian, Korean, Portuguese (Brazil), Russian, Spanish (Spain)
Time to beat
0.5hmain story2hwith extras2.5hcompletionist
Directors
Mike Bithell

About

John Wick Hex is a 2019 tactical role-playing game developed by Bithell Games and originally published by Good Shepherd Entertainment. Based on the John Wick franchise, it was released on 8 October 2019 for macOS and Windows. The PlayStation 4 port of the game released on 5 May 2020. Ports to the Nintendo Switch and Xbox One were released on 4 December 2020. The game serves as a narrative prequel to the film series.

Keywords

  • based on - movie

Media

The articlegameplay, story, development, reception

Gameplay

John Wick Hex is a timeline strategy game with elements of resource management where the player maneuvers the titular character through a level on a hex-based grid, using various moves and actions to defeat enemies and avoid being hit by his foes.

To the player, the actions of John Wick and visible enemies are shown on a timeline similar to those used in video editing software, with actions taking different amounts of time. The player loads commands for John Wick to follow into this timeline, and the game will pause if the player has not added further actions into the timeline. These actions may be about gaining a better position to fire from, taking a better stance that improves John Wick's chances to hit, or to take defensive actions and improved cover from foes.

Story

Hex, an international criminal mastermind, abducts Winston and Charon of the New York Continental as an act of rebellion against the High Table and stows them away at an undisclosed location. In response, a contract is put out by the High Table to retrieve them and John Wick is dispatched to ensure that fealty is sworn. The plot follows Wick in his prime as he sets out to dismantle Hex's network of underbosses and enforcers across New York and Switzerland on his way to end Hex's reign and reassert the High Table's dominance.

Development

The game John Wick Hex originated after a casual discussion between game developer Mike Bithell and his friend Ben Andac, who works with Good Shepherd Entertainment. Both had just seen an action film and the conversation turned to how one would make a video game to capture the action and fight scenes from the John Wick films. Bithell suggested the idea of a turn-based tactical game, what he called "John Wick chess", in which the player would have to make new decisions as the situation changes.

Andac was later part of discussions between Lionsgate Entertainment and Good Shepherd Entertainment; the film production company was looking for novel concepts for video games that could be used to expand upon the John Wick film series. According to Bithell, Lionsgate wanted more than just an unoriginal game as a cash grab, but something that distanced itself from what one would have expected for a John Wick-oriented game, in the same manner that Lionsgate had seen the first film as a novel twist on a typical action movie. Andac recalled Bithell's concept as well as his unique style of game production, and put Bithell's idea out there.

Reception

John Wick Hex received average reviews. Aggregating review website Metacritic gave the game 74/100 based on 53 reviews.

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS8 October 2019Worldwide
Windows8 October 2019Worldwide
PlayStation 45 May 2020Worldwide
Nintendo Switch3 December 2020Europe · Worldwide 4 December 2020
Xbox One4 December 2020Worldwide

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Collections6 collections

Years

Licensing

Description adapted from its source, CC BY-SA 4.0.