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Jump Rope Challenge cover

2020 · Nintendo Entertainment Planning & Development · Fitness · Sports

Jump Rope Challenge

Nintendo exclusive

Jump rope virtually and watch the on-screen counter increase with each successful hop! A friend can join in on the fun with another Joy-Con controller as you strive for a high score.

Also known as
ジャンプロープ チャレンジ
Released
16 June 2020
Platforms
Nintendo Switch
Genres
FitnessSports
Developers
Nintendo Entertainment Planning & Development
Publishers
Nintendo
Perspective
Third person
Country
Japan
Age ratings
ESRB EPEGI 3GRAC ALLCERO A
Languages
Chinese (Simplified)Chinese (Traditional)DutchEnglishEnglish (UK)FrenchGermanItalianJapaneseKoreanPortuguese (Portugal)Russianand 2 more

About

Jump Rope Challenge is a fitness video game developed and published by Nintendo for the Nintendo Switch. In the game, the player is encouraged to "jump a skipping rope", by performing motions using the Joy-Con controllers, every day a prespecified number of times.

The game was developed by a small team to keep active at home during the stay-at-home orders of the COVID-19 pandemic. It was released for free on the Switch's Nintendo eShop in June 2020. It was originally intended to be removed from the eShop three months subsequent to release, but Nintendo later announced that the game would remain available until further notice.

Keywords

  • digital distribution
  • fitness game
  • digital-only release
  • nintendo switch eshop

Media

The articlegameplay, story, development, reception

Gameplay

In Jump Rope Challenge, the player uses Joy-Con controllers in a basic skipping rope motion in conjunction with jumping up and down to emulate jumping a skipping rope. The in-game screen displays an anthropomorphic rabbit character skipping alongside the player, as well as counting the number of jumps the player does. Initially, the game sets the player the task of reaching at least 100 jumps every day, although this goal can be manually increased. The player's total jumps for each day are recorded in a timeline, allowing the player to see how much they have progressed. Jump Rope Challenge can also be played in multiplayer with 2 players, each player holding one Joy-Con.

Development

During the COVID-19 pandemic, Nintendo developers were to work from home due to stay-at-home orders. Because of the orders, some developers were not able to exercise as much as they would before the pandemic. Jump Rope Challenge was developed by a small team of developers working at home to be able to keep active in their houses during the pandemic.

Jump Rope Challenge was released over digital distribution on the Nintendo eShop on June 16, 2020, after a surprise announcement from Nintendo on Twitter. The game was released as a free download, and was intended to only be available for a limited time, as Nintendo planned to remove it from the eShop on September 30, 2020. However, on the day, the company announced they would keep it on the store until further notice. Nintendo stated that over 200 million jumps had been performed in the game three days after release, and 2.5 billion after three months.

Reception

The game was reviewed positively by Ollie Reynolds of Nintendo Life, saying that using the Joy-Con as a skipping rope felt authentic, while also praising the game's visuals and the game being free, though criticizing the game not keeping the player's attention and the sound effects that played on the game's cat background.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Nintendo Switch15 June 2020Worldwide · Europe 16 June 2020

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Nintendo Switch0100B9C012706000—v2

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Description adapted from its source, CC BY-SA 4.0.