The articlegameplay, story, development, reception
Gameplay
In Jump Rope Challenge, the player uses Joy-Con controllers in a basic skipping rope motion in conjunction with jumping up and down to emulate jumping a skipping rope. The in-game screen displays an anthropomorphic rabbit character skipping alongside the player, as well as counting the number of jumps the player does. Initially, the game sets the player the task of reaching at least 100 jumps every day, although this goal can be manually increased. The player's total jumps for each day are recorded in a timeline, allowing the player to see how much they have progressed. Jump Rope Challenge can also be played in multiplayer with 2 players, each player holding one Joy-Con.
Development
During the COVID-19 pandemic, Nintendo developers were to work from home due to stay-at-home orders. Because of the orders, some developers were not able to exercise as much as they would before the pandemic. Jump Rope Challenge was developed by a small team of developers working at home to be able to keep active in their houses during the pandemic.
Jump Rope Challenge was released over digital distribution on the Nintendo eShop on June 16, 2020, after a surprise announcement from Nintendo on Twitter. The game was released as a free download, and was intended to only be available for a limited time, as Nintendo planned to remove it from the eShop on September 30, 2020. However, on the day, the company announced they would keep it on the store until further notice. Nintendo stated that over 200 million jumps had been performed in the game three days after release, and 2.5 billion after three months.
Reception
The game was reviewed positively by Ollie Reynolds of Nintendo Life, saying that using the Joy-Con as a skipping rope felt authentic, while also praising the game's visuals and the game being free, though criticizing the game not keeping the player's attention and the sound effects that played on the game's cat background.









