
- 87/100
- Players11 ratings

2013 · Kadokawa Key-Process · Board game · Card game
Kancolle Kai
PlayStation console exclusive
Kantai Collection is a Japanese free-to-play web browser game. The gameplay is centered upon building squadrons composed of individual characters represented as cards with different attributes, and then sending said squadrons out on missions. Each of the characters are moe anthropomorphisms of World War II naval warships which are depicted as cute girls, known as "Fleet girls". These personified warships are based on real-life vessels which are explained in detail within the game; the physical characteristics, appearances and personalities of each of the girls correlate in some way to the real-life vessel (for example, ships with a larger displacement tonnage are usually depicted as older girls with more mature bodies, while smaller ships have petite and underdeveloped figures, with a few exceptions).
- Released
- 23 April 2013
- Platforms
- AndroidArcadeBrowserPlayStation Vita
- Genres
- Board gameCard gameScienceShip personificationSimulationStrategyTurn-based strategy
- Developers
- Kadokawa Key-ProcessC2Praparat
- Publishers
- Kadokawa Key-ProcessDMM.comC2Praparat
- Modes
- Single-player
- Perspective
- First person
- Themes
- HistoricalWarfare
- Country
- Japan
- Languages
- Japanese
- Composers
- Hiroshi Usami, Kaori Ōkoshi, Michio Okamiya
About
Kantai Collection (Japanese: 艦隊これくしょん, Hepburn: Kantai Korekushon; lit. 'Fleet Collection'), abbreviated as KanColle (艦これ, KanKore), is a Japanese free-to-play web browser game developed by Kadokawa Games and published by DMM.com.
The central theme of the game is the representation of World War II warships personified as teenage girls and young adult women with personality characteristics reflecting the history of each ship. All of the featured ships were originally Japanese, but ships from other nations, like America and Germany, have also been implemented as the game has developed. Gameplay involves all aspects of naval warfare, including not only combat but also maintenance, repair, upgrading, resupply, morale, logistics as well as mission planning.
›Story
The "shipgirls" are girls who carry in their bodies the souls of the naval vessels of the past.
They are the only ones who can stand up to the "deep-sea dwellers," a group of hostile vessels born from the bottom of the sea, and they are in the battle to protect the people and the sea.
However, they were either wounded or killed in the face of the overwhelmingly massive deep-water fleet, and the tide of the war was swinging sharply.
In the midst of all this, the destroyer "Shigure" was assigned to a new fleet.
The new fleet to which she is assigned is the "First Ranger Unit" and its "Third Unit" (1YB3H). However, the fleet was a "mish-mash" of the old battleships "Yamashiro" and " Fusou," which had been deployed in the rear, and the only other ship, the aircraft cruiser "Mogami," as well as four destroyers.
As part of a mission to regain their lives by using all their remaining strength, Shigure and the other 1YB3Hs set sail for the doomed straits on a decoy-like mission to cover the main force.
Keywords
- world war ii - ww2
- anime
- collecting
- germany
- girls
- battleship
- war
- micromanagement
- funny
- japan
- free-to-play
- american
Media

The articlegameplay, story, development, reception
Gameplay
The gameplay is centered upon building squadrons composed of individual characters, "ship girls" (艦娘, kanmusu), represented as cards with different attributes, and then sending said squadrons out on missions. The player takes on the role of an admiral (提督, teitoku) and organizes their fleets in battle in order to win. Combat is largely automated, and manual actions by the player include micromanagement such as building and repairing. The player can organize up to four different fleets.
The player progresses through the game by advancing through maps, gaining experience points through grinding, obtaining new ship girls whilst repairing and resupplying existing ones, and fulfilling quests to obtain resources. New equipment can be crafted, allowing the ship girls to equip different armaments depending on the situation. Acquisition of new kanmusu by the player can occur via drops on map or via crafting, and is heavily RNG-based; randomization is also a key component of the battle mechanism, map progression and equipment development. Construction, resupply and repair of ships is reliant upon four types of resources, namely fuel, ammunition, steel and bauxite; these supplies will gradually increase automatically as time passes. Players can choose to engage in expeditions, sorties, and quests to further increase their supplies as well.
Story
Whilst the original game does not have a particular storyline, and largely focuses on "gameplay", each of the official media works feature various settings with separate and differing canons. Not only do the stories differ, but also the depictions and interpretations of ship girls and the manner in which they engage in combat. The game does not strictly define anything relating to its setting, allowing for a greater diversity of secondary literary adaptation works which cater to different audiences, and more artistic freedom among secondary works which can approach the setting of Kantai Collection differently.
Kadokawa has not officially announced whether any secondary work is absolute canon, nor have they released significant quantities of canonical material, with some official works even contradicting one another. For instance, some manga anthology depictions show the ship girls as ship-sized giants, while other serialized manga show them as human-sized. The television animation explains the ship girls as humans born with the ability to possess the spirits of World War II warships, while within the Bonds of the Wings of Cranes light novel, the girls refer to themselves as actual warships, and that their origin is unknown.
Development
Prior to Kantai Collection, the majority of games published by DMM.com were R-18+ adult online games. In an effort to attract customers from a wider audience, DMM.com experimented with Kantai Collection in partnership with Kadokawa Games; by November 2013, Kantai Collection accounted for 30-40% of DMM.com's total online game business.
Unlike other online games in Japan, Kantai Collection was designed with the intention of not requiring players to spend money or participate in "gacha" lotteries. The purpose of this stems from Kadokawa desiring a larger target market and to establish the game as a well-known name, eventually allowing for merchandising and sales of franchise works.
Reception
Due to the high popularity of the game within Japan, game operators created larger numbers of servers in early 2013 to cope with the influx of players. During August 2013, the number of new players spiked by 100,000 people within one week, to a total of 600,000 people, with 350,000 daily active players. By September 2013, it was reported that there were more than 800,000 players regularly active. The total number of players broke 1,000,000 on 9 October 2013.
As of April 2015, there were 3 million players. One commonly cited explanation behind the success of the game is that players are not forced to spend money to play, unlike other popular Japanese online games; the free-to-play nature of Kantai Collection makes in-game purchases optional, and not a necessity. It is estimated that on average, Kantai Collection players spend less money on the game compared to the popular Japanese games Puzzle & Dragons, The Idolmaster Cinderella Girls and Love Live! School Idol Festival.
Releases by platformdates and regions as published
Editions and related releases
- Derivative works
- Kantai CollectionKanColle: The MovieKanColle: Itsuka Ano Umi de
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Years
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Description adapted from its source, CC BY-SA 4.0.