Ludography
85/100
Players209 ratings
87/100
Critics7 reviews
More scores
Metacritic25 critic reviews
88/100
Metacritic usersuser score
83/100
GameFAQsTough
4.28/5
Player reviews
95% positive121,853 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$39.99

Where to get it

Kerbal Space Program cover

2015 · Squad · Flight simulation · Indie

Kerbal Space Program

Timed PlayStation exclusive

In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble fully-functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition.

Released
27 April 2015
Platforms
LinuxNintendo SwitchPlayStation 4PlayStation 5Wii UWindowsXbox OneXbox Series X/SmacOS
Genres
Flight simulationIndieNonlinear gameplaySandboxSimulation
Developers
Squad
Publishers
SquadTake-Two InteractivePrivate Division
Modes
Single-player
Perspective
First personThird personBird view / Isometric
Themes
Science fictionSandboxEducationalOpen world
Country
United StatesMexico
Age ratings
USK 0PEGI 3GRAC ALLESRB ECLASS_IND L
Languages
Chinese (Simplified), English, French, German, Italian, Japanese, Portuguese (Brazil), Russian, Spanish (Spain)
Copies sold
5 million as of 2021-06-30
Time to beat
110hmain story590hcompletionist
Composers
Kevin MacLeod

About

Kerbal Space Program is a 2015 space flight simulation video game developed by Mexican studio Squad for Linux, macOS, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. In the game, players direct the space program of a species of green humanoid aliens known as Kerbals. The game features a pseudo-realistic orbital physics engine, allowing for various real-life orbital maneuvers such as Hohmann transfer orbits and orbital rendezvous.

The first public version was released digitally on Squad's Kerbal Space Program storefront on 24 June 2011, and joined Steam's early access program on 20 March 2013. The game was released out of beta on 27 April 2015. Kerbal Space Program has support for user-created mods that add new features, such as interstellar travel, improved physics, new parts, and multiplayer. Popular mods have received support and inclusion in the game by Squad. The game has garnered commendation from spaceflight industry figures such as NASA, ESA, science communicator Scott Manley, former ULA CEO Tory Bruno, SpaceX CEO Elon Musk, and Rocket Lab CEO Peter Beck.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The player operates a space program operated by Kerbals, a species of small green humanoids, who have constructed a spaceport on their home planet, Kerbin. From the space center players can build various vehicles such as rockets, aircraft, spaceplanes, and rovers from a provided set of components. Constructed craft can be launched from the space center's launch pad or runway to accomplish various tasks while avoiding partial or catastrophic failure (such as lack of fuel or structural failure). Players control flight with little assistance other than a Stability Assist System (SAS) to keep their vehicle oriented.

Provided it maintains sufficient thrust and fuel, a spacecraft can enter orbit around Kerbin, or travel to other celestial bodies. To visualize vehicle trajectories, the player is provided with a 'map' that displays the vehicle's trajectory as well as that of celestial bodies and other spacecraft, as well as their orbital parameters. Spacecraft maneuver 'nodes' can be plotted, timed, and executed, and objects can be selected and 'targeted' to facilitate flybys, rendezvous, and docking.

Development

Director Felipe Falanghe was hired by Squad in April 2010. At the time, the company did not develop software. According to Falanghe, the name "Kerbal" came from the names he gave small tin figurines he installed in modified fireworks as a teenager. In October 2010, development on Kerbal Space Program was authorized by co-founder Adrian Goya but deferred until Falanghe had completed his projects.

Kerbal Space Program was first compiled on 17 January 2011. 3, was on 24 June 2011. 90, and was released out of beta on 27 April 2015.

Reception

The public alpha and beta releases were well received. Many publications have spoken positively of the game, praising its replay value and creative aspects, including Kotaku, Rock, Paper, Shotgun, IGN, GameSpy, Eurogamer, Polygon, and Destructoid.

In May 2015, PC Gamer awarded Kerbal Space Program 1.0 a score of 96 out of 100, their highest review score of 2015. They praised the "perfect blend of science and slapstick", as well as the sense of accomplishment felt upon reaching other planets and completing goals. IGN's Seth G. Macy has praised Kerbal Space Program's ability to create fun out of failure, saying that "By the time I finally built a rocket that achieved successful orbit, I had failed so many times that in almost any other game I would have given up completely."

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS27 April 2015Worldwide
Linux27 April 2015Worldwide
Windows27 April 2015Worldwide
PlayStation 416 January 2016Worldwide
Xbox One15 July 2016Worldwide
Wii UCancelled31 December 2017Worldwide
Nintendo SwitchCancelledUnreleased

Editions and related releases

Included in
Kerbal Space Program Complete Edition
Expansions
Kerbal Space Program: Breaking GroundKerbal Space Program: Making History
Followed by
Kerbal Space Program 2
Ported as
Kerbal Space Program: Enhanced Edition
Built on it
Kerbal Space Program: Making HistoryKerbal Space Program: Enhanced EditionKerbal Space Program: Breaking Ground

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Development status

Description adapted from its source, CC BY-SA 4.0.