
- 85/100
- Players209 ratings
- 87/100
- Critics7 reviews
More scores
- Metacritic25 critic reviews
- 88/100
- Metacritic usersuser score
- 83/100
- GameFAQsTough
- 4.28/5
- Player reviews
- 95% positive121,853 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$39.99
Where to get it

2015 · Squad · Flight simulation · Indie
Kerbal Space Program
Timed PlayStation exclusive
In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble fully-functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition.
- Released
- 27 April 2015
- Platforms
- LinuxNintendo SwitchPlayStation 4PlayStation 5Wii UWindowsXbox OneXbox Series X/SmacOS
- Genres
- Flight simulationIndieNonlinear gameplaySandboxSimulation
- Developers
- Squad
- Publishers
- SquadTake-Two InteractivePrivate Division
- Modes
- Single-player
- Perspective
- First personThird personBird view / Isometric
- Themes
- Science fictionSandboxEducationalOpen world
- Country
- United StatesMexico
- Age ratings
- USK 0PEGI 3GRAC ALLESRB ECLASS_IND L
- Languages
- Chinese (Simplified), English, French, German, Italian, Japanese, Portuguese (Brazil), Russian, Spanish (Spain)
- Copies sold
- 5 million as of 2021-06-30
- Time to beat
- 110hmain story590hcompletionist
- Composers
- Kevin MacLeod
About
Kerbal Space Program is a 2015 space flight simulation video game developed by Mexican studio Squad for Linux, macOS, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. In the game, players direct the space program of a species of green humanoid aliens known as Kerbals. The game features a pseudo-realistic orbital physics engine, allowing for various real-life orbital maneuvers such as Hohmann transfer orbits and orbital rendezvous.
The first public version was released digitally on Squad's Kerbal Space Program storefront on 24 June 2011, and joined Steam's early access program on 20 March 2013. The game was released out of beta on 27 April 2015. Kerbal Space Program has support for user-created mods that add new features, such as interstellar travel, improved physics, new parts, and multiplayer. Popular mods have received support and inclusion in the game by Squad. The game has garnered commendation from spaceflight industry figures such as NASA, ESA, science communicator Scott Manley, former ULA CEO Tory Bruno, SpaceX CEO Elon Musk, and Rocket Lab CEO Peter Beck.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The player operates a space program operated by Kerbals, a species of small green humanoids, who have constructed a spaceport on their home planet, Kerbin. From the space center players can build various vehicles such as rockets, aircraft, spaceplanes, and rovers from a provided set of components. Constructed craft can be launched from the space center's launch pad or runway to accomplish various tasks while avoiding partial or catastrophic failure (such as lack of fuel or structural failure). Players control flight with little assistance other than a Stability Assist System (SAS) to keep their vehicle oriented.
Provided it maintains sufficient thrust and fuel, a spacecraft can enter orbit around Kerbin, or travel to other celestial bodies. To visualize vehicle trajectories, the player is provided with a 'map' that displays the vehicle's trajectory as well as that of celestial bodies and other spacecraft, as well as their orbital parameters. Spacecraft maneuver 'nodes' can be plotted, timed, and executed, and objects can be selected and 'targeted' to facilitate flybys, rendezvous, and docking.
Development
Director Felipe Falanghe was hired by Squad in April 2010. At the time, the company did not develop software. According to Falanghe, the name "Kerbal" came from the names he gave small tin figurines he installed in modified fireworks as a teenager. In October 2010, development on Kerbal Space Program was authorized by co-founder Adrian Goya but deferred until Falanghe had completed his projects.
Kerbal Space Program was first compiled on 17 January 2011. 3, was on 24 June 2011. 90, and was released out of beta on 27 April 2015.
Reception
The public alpha and beta releases were well received. Many publications have spoken positively of the game, praising its replay value and creative aspects, including Kotaku, Rock, Paper, Shotgun, IGN, GameSpy, Eurogamer, Polygon, and Destructoid.
In May 2015, PC Gamer awarded Kerbal Space Program 1.0 a score of 96 out of 100, their highest review score of 2015. They praised the "perfect blend of science and slapstick", as well as the sense of accomplishment felt upon reaching other planets and completing goals. IGN's Seth G. Macy has praised Kerbal Space Program's ability to create fun out of failure, saying that "By the time I finally built a rocket that achieved successful orbit, I had failed so many times that in almost any other game I would have given up completely."
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Kerbal Space Program Complete Edition
- Expansions
- Kerbal Space Program: Breaking GroundKerbal Space Program: Making History
- Followed by
- Kerbal Space Program 2
- Ported as
- Kerbal Space Program: Enhanced Edition
- Built on it
- Kerbal Space Program: Making HistoryKerbal Space Program: Enhanced EditionKerbal Space Program: Breaking Ground
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Collections12 collections
Platform libraries
Years
- Games released in 2013List › January–March
- Games released in 2015List › April–June
- Games released in 2016List › July–September
- Games released in 2018List › January–March
Genres
- Simulation gamesVehicle simulation › Flight simulation
- Space flight simulation gamesSpace flight simulation games
Development status
Description adapted from its source, CC BY-SA 4.0.
