Ludography
69/100
Players32 ratings
57/100
Critics3 reviews

Where to get it

Kill la Kill: If cover

2019 · APLUS Co., Ltd. · Fighting · Adventure

Kill la Kill: If

You control Satsuki Kiryuin as the main protagonist of this game and proceed along with the story while battling against various characters. All scenarios are completely new and fully supervised under the watchful eyes of the original scenario-writer, Kazuki Nakashima. You will be experiencing the story unfold from the perspective of Satsuki Kiryuin, the rival of the original series' protagonist Ryuko.

Released
25 July 2019
Platforms
Nintendo SwitchPlayStation 4Windows
Genres
FightingAdventureArcade
Developers
APLUS Co., Ltd.
Publishers
Arc System WorksPQube
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionFantasy

About

Kill la Kill: If (also known as Kill la Kill the Game: If and stylized as Kill la Kill: IF) is a 3D fighting game based on the Kill la Kill anime television series, released on July 25, 2019 in Japan and the following day in North America and Europe. The game was developed by A+ Games, working closely with both the publisher Arc System Works and the original animation studio Trigger.

Design of the game focused on accessibility for a wide audience, featuring simple, easy to learn combat mechanics and an emphasis on the single-player story mode. The plot follows a "What if?" story line where main character Satsuki Kiryuin is the protagonist instead of Ryuko Matoi. IF received overall mixed reviews from critics.

Keywords

  • based on - anime

Media

The articlegameplay, story, development, reception

Gameplay

Combat centers around the fundamental combination of short-range attacks, long-range attacks, and guard break attacks. These core elements are supplemented by movement options and special attacks. For movement, the player is able to roam freely around the fighting arena, as well as perform an air dash which brings the player directly to the opponent.

With the addition of dodging and guarding, a basic rock-paper-scissors relationship is formed where blocks stop attacks, guard breaks beat guards, and dodges avoid guard breaks. Special attacks are high damage moves which require charging a special gauge through dealing/taking damage. Using a special attack will also cause a short cut scene to play with an animation of the character performing the special move.

Story

The story in the game features an entirely original, alternate version of the plot in the anime series, written under the supervision of the anime scenario writer Kazuki Nakashima. The story is split in two chapters, initially branching from the 8th episode of the anime. The first chapter follows a "What if?" story line with Satsuki Kiryuin as the protagonist, instead of the original protagonist Ryuko Matoi. The second chapter does follow Ryuko, continuing to explore alternate scenarios of the story in the show.

Development

The idea for turning the Kill la Kill anime series into a fighting game first came when a producer at Arc System Works posted a tweet about their enjoyment of the show. This led to a meeting with the Kill la Kill rights holder, but nothing happened initially as Arc Systems were busy working on other projects. Roughly a year later, another meeting was held to revisit the idea, where A+ Games were brought on to the project, having worked with Trigger before on the game Little Witch Academia: Chamber of Time. Development was tumultuous in the early stages, with the game's original director being switched out for the final Hideaki Mizot, and the team pivoting two or three times on the game idea.

Much of the difficulty came from the close involvement of both Arc System Works and studio Trigger, with Mizota commenting that "in terms of development and working with either team was about 100 times more difficult than Little Witch Academia". In particular, Trigger had unusually deep involvement with the game's development, often requesting highly detailed changes to the team at A+ Games. After a few years of development, the first announcement for the game happened on June 16, 2018, following a countdown website launched by Studio Trigger. More details, including an announcement trailer, were revealed in July at that year's Anime Expo. The final release date was announced on March 20, 2019.

Reception

Kill la Kill the Game: IF received "mixed or average" reviews for the Nintendo Switch version, according to review aggregator website Metacritic. Many sites praised the visual style and animations as a standout feature of the game; a review by Mike Epstein from IGN describes the game having "an elegant cel-shaded artstyle" with animation that "feel[s] like watching an anime in its rare, exciting moments".

Outside the visuals, the fighting mechanics are commonly criticized for lacking depth, resulting in a shallow experience. Lewis White of Nintendo Life deemed it "one of the weakest fighters we've played in quite some time", especially when comparing it to other critically acclaimed fighting games from the publisher Arc System Works such as BlazBlue and Guilty Gear.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows25 July 2019Worldwide · Japan 25 July 2019
PlayStation 425 July 2019Japan · Europe 26 July 2019
Nintendo Switch25 July 2019Japan · North America 26 July 2019 · Europe 26 July 2019

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Collections3 collections

Years

Description adapted from its source, CC BY-SA 4.0.