Ludography
74/100
Players117 ratings
75/100
Critics1 review
More scores
Metacritic15 critic reviews
89/100
Metacritic usersuser score
85/100
GameFAQsJust Right-Tough
4.02/5
Player reviews
97% positive17,038 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Kingdom Rush cover

2011 · Ironhide Game Studio · Indie · Real-time strategy

Kingdom Rush

Timed Nintendo exclusive

Get ready for an epic journey to defend your kingdom against hordes of orcs, trolls, evil wizards and other nasty fiends using a vast arsenal of towers and spells at your command!

Released
28 July 2011
Platforms
AndroidBrowserLinuxNintendo SwitchWindowsXbox OneXbox Series X/SiOSmacOS
Genres
IndieReal-time strategyStrategyTacticalTower defense
Developers
Ironhide Game Studio
Publishers
Armor GamesIronhide Game Studio
Series
Kingdom Rush
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionFantasy
Engine
Adobe Flash
Country
Uruguay
Age ratings
CERO BESRB E10+PEGI 7GRAC 12+ACB PG
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Japanese, Korean, Portuguese (Portugal), Russian, Spanish (Mexico), Spanish (Spain)
Entry
#1 in Kingdom Rush
Time to beat
6hmain story11hwith extras5hcompletionist

About

Kingdom Rush is a 2011 tower defense game developed by Ironhide Game Studio and published by Armor Games. In the game's medieval fantasy setting, players take control of a general serving under King Denas of Linirea, who must defend the land from an onslaught of evil monsters. Each level is composed of a number of pre-set roads, which the player can place defensive towers around to fight off the approaching monsters. Slaying enemies gives the player gold, which they can use to buy new towers or upgrade existing ones to improve their capabilities.

Kingdom Rush was developed over the span of six months by the Uruguay-based developer Ironhide Game Studio. The studio was founded in 2010 by Álvaro Azofra, Pablo Realini and Gonzalo Sande, who conceived Kingdom Rush as their first major project after working on a number of minor Flash games. After seeing the success of tower defense games, the three decided to replicate the basic strategy of the genre, combining it with elements of other games they played in their youth.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Kingdom Rush is a tower defense game set in a medieval fantasy setting. Levels are composed of a number of pre-set roads that enemies march across, and the player must defeat them before they reach the end of the path and drain lives to cause a game over. To prevent enemies from reaching the end, the player must purchase defensive towers at set points around the road to attack any incoming monsters.

The player can choose between four types of towers to place: archers, mages, artillery, and barracks. Each tower type has its own distinct strengths, such as artillery being more effective against grouped monsters, archers better at targeting flying threats, and barracks training soldiers that attack in melee and slow down enemies. Slaying monsters gives the player gold, which they can use to buy more towers or upgrade existing ones. Each tower type can be improved three times before the player must choose between two final upgrades with their own distinct abilities. For example, the final upgrade for a mage tower could be either an "Arcane Wizard" that shoots magic beams and teleports monsters back down the road, or a "Sorcerer" that summons a defensive earth elemental and weakens enemy armor.

Development

Kingdom Rush was developed over the span of six months by the Uruguay-based developer Ironhide Game Studio. The studio had been founded in 2010 by Álvaro Azofra, Pablo Realini and Gonzalo Sande, who conceived Kingdom Rush as their first major project after working on a number of minor Flash games. After seeing the success of tower defense games, the three decided to replicate the basic strategy of the genre, combining it with elements of other games they played in their youth. The medieval theme was inspired by references of knights and wizards throughout popular media, in addition to the team's experiences as Dungeons & Dragons players.

The programming was managed by Realini, and Sande's art design focused on creating a detailed, cartoony style. The team received no feedback during the development process and had run out of money and savings by release. The initial Flash version of the game received one of the most favorable ratings on Kongregate and was a financial success. The studio brokered a deal with their marketer and publisher Armor Games for ports to mobile devices.

Reception

According to the review aggregate website Metacritic, Kingdom Rush received "generally favorable reviews" for its iOS version.

Critics considered Kingdom Rush to be a standout tower defense game, with reviewers calling it memorable, and "an instant classic". IGN and Paste applauded the graphics, believing that they set a lighthearted mood that complimented the gameplay. Pocket Gamer wrote that the visuals and sound effects created a "sense of fun" that prevented gameplay from becoming tedious or repetitive. Eurogamer further appreciated the art, writing that it acted as a distinct element of the game that complemented its upgrade systems.

Legacy

The success of Kingdom Rush prompted plans to help grow the games industry of Uruguay, which had a small number of developers and lacked a formal developer association at the time of release. Ironhide Game Studio later added in-app purchases to the game to help monetize the game's success. The team began development of a sequel called Kingdom Rush: Frontiers, which they decided to self-publish. Frontiers was planned to expand upon the narrative presented in the original game while presenting new upgrades for towers and skill trees for heroes.

The franchise was further supported when the developers released comic books that built upon the story. Kingdom Rush: Frontiers was first released on June 6, 2013, for iOS, receiving "generally favorable reviews" according to Metacritic.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS19 December 2011Worldwide
Android1 May 2012Worldwide
macOS6 January 2014Worldwide
Linux6 January 2014Worldwide
Windows6 January 2014Worldwide
Nintendo Switch29 July 2020Europe · North America 30 July 2020
Xbox One25 January 2023North America

Editions and related releases

Remastered as
Kingdom Rush HD
Built on it
Kingdom Rush HD

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Collections1 collection

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Description adapted from its source, CC BY-SA 4.0.