

2004 · .theprodukkt · Action · First-person shooter
.kkrieger
.kkrieger is a first-person shooter video game created by German demogroup .theprodukkt (a former subdivision of Farbrausch), which won first place in the 96k game competition at Breakpoint in April 2004.
- Released
- 2004
- Platforms
- Windows
- Genres
- ActionFirst-person shooterScienceShooter
- Developers
- .theprodukktFarbrausch
- Publishers
- Farbrausch
- Modes
- Single-player
- Perspective
- First person
- Themes
- Action
- Engine
- .werkkzeug
- Country
- Germany
About
.kkrieger (from Krieger, German for warrior) is a first-person shooter video game created by German demogroup .theprodukkt (a former subdivision of Farbrausch), which won first place in the 96k game competition at Breakpoint in April 2004. The game has never been fully released, remaining instead in the beta stage of development as of 2026, which renders it a perpetual beta.
Media
The articlegameplay, story, development, reception
Development
.theprodukkt have developed .kkrieger since mid-2002, using their tool .werkkzeug (from Werkzeug, German for tool). They used an unreleased version of .werkkzeug called .werkkzeug3.
.kkrieger was created for the Breakpoint demo party in 2004. According to developer Fabian Giesen, the code was initially designed with file size in mind by "making it modular, using the right algorithms, storing data in the right way, and so on." The team then removed unused parts of the code and used assembly language for further size reduction. When .kkrieger became playable, it weighed in at 120 KiB and was subsequently shrunk down to 102 KiB. The team then coded their own code analyzer and parsed through the code to ensure maximum efficiency and eliminate the remaining wasted space.
Reception
The game won first place in the Breakpoint competition as well as two German game developer prizes at the Deutscher Entwicklerpreis in 2006, in Innovation and Advancement.
Gaming website Acid-Play gave the game 2/5 stars and a mixed review, mainly praising the game's file size, calling it "not a featureless game, but one whose limitations break barriers in terms of what can be done" and ultimately stating that "you'll never find a game which has this much and comes in such a small package."
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Collections1 collection
Licensing
Description adapted from its source, CC BY-SA 4.0.
