Ludography
65/100
Players24 ratings
72/100
Critics13 reviews

Where to get it

Knack II cover

2017 · Japan Studio · Action · Adventure

Knack II

PlayStation exclusive

Meet Knack, a little guy with surprising moves and the ability to transform from big to small and back again in this family-friendly adventure from the developers at PlayStation.

Released
2017
Platforms
PlayStation 4
Genres
ActionAdventurePlatformer
Developers
Japan Studio
Publishers
Sony Interactive Entertainment
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Country
Japan
Age ratings
PEGI 7ESRB E10+
Time to beat
20hcompletionist

About

Knack II is a 2017 beat 'em up platform video game developed by Japan Studio and published by Sony Interactive Entertainment for the PlayStation 4. The game is the sequel to the 2013 game Knack and was released in September 2017. It received mixed reviews from critics, but was largely considered to be an improvement over its predecessor. In the game, the player controls the eponymous character Knack, whose abilities include changing size, punching, and kicking.

Knack II features a skill tree system and introduces offline multiplayer, allowing the game to be played cooperatively. The plot follows Knack and his companions as they investigate a threat from the High-Goblins and their Ancient Weapons.

Keywords

  • sequel
  • pax west 2017
  • protagonist's name in the title
  • human
  • puzzle platformer
  • playstation experience 2016
  • character growth

Media

The articlegameplay, story, development, reception

Gameplay

In Knack II, the player controls the eponymous character Knack. Knack's abilities include punching, kicking, changing size, and deflecting projectiles using a shield. The game features a skill tree system where players can upgrade Knack's abilities by collecting Relic Energy found in levels. There are treasure chests throughout the game that dispense a Relic or a Crystal Part to further upgrade Knack.

The game can also be played cooperatively. Knack II introduces offline multiplayer, allowing an extra player to join and leave the main story at their leisure. This accessibility of Knack II allows people of varying ages to play and has been praised due to the couch cooperative play dynamic. Knack II also utilizes Quick-Time Events during cutscenes.

Story

Two centuries prior to the events of Knack II, known as the time of The Crystal Wars, the advanced civilization of the Goblins, known then as the High-Goblins, feuded with humans and sought after energy-potent crystals, which were found only on human territory. Yurick, a High Goblin leader and master engineer, created the Ancient Weapons, an army of powerful robots, to eradicate the humans. The High Goblin empire expanded as they continued their onslaught, until the human leader and warrior Marius and his troops began to defeat the Ancient Weapons in a single with the use of rock, vines, traps, and cunning, propelling their continuous victories over the course of the war.

Once defeated, Yurick returned to his laboratory to create a control center to command his robot forces as well as more powerful weapons, most notably the Titans, for their final battle against Marius and the humans. While Marius and Yurick fought with their armies, Marius had sent a strike team while they were preoccupied, disabling the Ancient Weapon's control center and defeating the High Goblins.

Development

Knack II was announced on 3 December 2016, at the PlayStation Experience event. The game was developed by Japan Studio. Marianne Krawczyk, a writer of the God of War series of video games, joined the development team to write the story script of Knack II. The game was released in September 2017. A free demo was released on 29 August 2017 on the PlayStation store, allowing players to try out the Monastery level, either solo or cooperatively.

Reception

During Sony's pre-release showcase of the game, Knack II was boasted due to its art direction, cooperative integration, and focus on platforming.

Knack II received "mixed or average" reviews from critics, according to review aggregator website Metacritic. The game was largely considered to be an improvement over its predecessor.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 45 September 2017North America · Europe 5 September 2017 · Japan 28 September 2017

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Collections2 collections

Years

Description adapted from its source, CC BY-SA 4.0.