Ludography
Lady Sia cover

2001 · RFX Interactive · Adventure · Platformer

Lady Sia

Nintendo exclusive

Join Lady Sia, bold defender of a world invaded by a race of ruthless beastmen. Help her use her sword and her wits in an intense battle across land, sea and air to free her people. Acquire the magic of the elements to defeat the giant T'Soa bosses, and invoke Sia's shapeshifting power in a final showdown against an unforgiving foe!

Released
15 October 2001
Platforms
Game Boy Advance
Genres
AdventurePlatformer
Developers
RFX Interactive
Publishers
Take-Two Licensing
Modes
Single-player
Perspective
Third personSide view
Themes
ActionHistorical
Country
France
Age ratings
ESRB E
Languages
Dutch, English, French, German, Italian, Spanish (Spain), Spanish

About

Lady Sia is a platformer with action-adventure elements made by RFX Interactive for the Game Boy Advance. It was published by TDK Mediactive, released in the USA on October 15, 2001, and released in Europe on October 19, 2001. Lady Sia is one of the few original games produced by RFX Interactive. The game takes place in a fantasy world where the player assumes the role of the She-Ra/Xena-esque warrior princess, Lady Sia.

It is her task to defeat the T'soas, a race of creatures created by the evil warlock Onimen who has declared war on the other realms. Her quest leads her through four different realms, the last one being the home continent of the T'soas themselves. A sequel was planned for the GameCube and GBA in 2003 but was cancelled due to TDK Mediactive being purchased by Take-Two Interactive that same year.

Keywords

  • medieval
  • death
  • female protagonist
  • action-adventure
  • side-scrolling
  • bird
  • princess
  • single-player only
  • shape-shifting

Media

Lady Sia screenshot 1

The articlegameplay, story, development, reception

Gameplay

Lady Sia is a traditional platformer with action-adventure elements. As such, players have to watch out for numerous enemies as well as make sure not to fall off of the platforms. The world Sia must cross is divided into four areas, each of which are divided into four levels, a main boss fight, and a bonus level. Levels focus on either fighting or acrobatics.

Sia has three lives per level, but the player can temporarily acquire more by collecting gems. If the player loses a life, they must restart at the beginning of the level or at the last checkpoint. Checkpoints are found halfway through each level and usually depicted as golden whirlwind images that turn into an image of Sia when activated. If all lives are lost, Sia is "thrown in jail" and the player receives ten seconds to decide whether to restart the level or quit.

Story

Onimen, a powerful warlock, found ancient magic in the continent of Callyge. He used the magic to create a race of half-human/half-beasts known as the T'soas. Using huge turtles to transport his new army over the sea, he invaded the continent of Athorre, the human kingdom, and quickly took control. The remaining realms did not know how to react and their leaders forsook their military alliances. The only one convinced of the need to act was the young Queen of Myriade, Lady Sia.

The story starts with Sia having called the leaders of the remaining realms together in the meeting room of her castle. She tries to convince them of the danger of the situation, but she doesn't succeed. Sia is then informed by her advisor, Barthes, that a T'soa horde is near her castle. She quickly leaves the meeting room to check the situation.

Reception

Lady Sia received "average" reviews according to the review aggregation website Metacritic. In particular, it was praised for its beautiful, anime-inspired, hand-drawn graphics that had a slightly cartoonic feel to them. However, the press also considered this one of Lady Sia's weaknesses and said it was difficult to distinguish between background and interactive game elements.

Another aspect Lady Sia was praised for was its solid gameplay that IGN described as "a decent balance between" standard platformers and Final Fight clones. Sia herself has a remarkable number of abilities at her disposal. Although this prevented combat from being too repetitive, most reviewers felt Sia's abilities could have used a little more fine-tuning. For example, some reviewers thought Sia's elemental spells were hard to cast, as performing them required a combination of control pad buttons.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy Advance15 October 2001North America · Europe 19 October 2001

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
Game Boy AdvanceAGB-ALDP-EUREurope—
AGB-ALDE-USANorth America—

Box artone per regional release we hold art for

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.