
- 81/100
- Players13 ratings
- 80/100
- Critics4 reviews
More scores
- Metacritic18 critic reviews
- 72/100
- Metacritic usersuser score
- 71/100
- GameFAQsJust Right
- 3.5/5
- Player reviews
- 89% positive805 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$8.99
Where to get it

2018 · Grundislav Games · Adventure · Indie
Lamplight City
Nintendo console exclusive
"A steampunk-ish detective adventure from the creator of A Golden Wake and Shardlight! Can private investigator Miles Fordham find justice for his clients and track down his partner's killer before his entire world comes apart?"
- Released
- 13 September 2018
- Platforms
- LinuxNintendo SwitchWindowsmacOS
- Genres
- AdventureIndiePoint-and-click adventurePuzzle
- Developers
- Grundislav Games
- Publishers
- Application Systems Heidelberg
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ThrillerMystery
- Engine
- Adventure Game Studio
- Country
- United States
- Age ratings
- USK 6PEGI 12CLASS_IND 12ESRB T
- Languages
- English, German
- Time to beat
- 10hmain story14hcompletionist
About
Lamplight City is a point-and-click adventure game developed by American studio Grundislav Games and released in 2018 by Application Systems Heidelberg. The game takes place in an alternate history version of 19th century America that incorporates steampunk elements, in which players take control of a private detective who tackles a series of cases while trying to uncover the identity of a criminal who caused their partner's death. Players can decide how to acquire information and how a case is solved, with the game's overall ending affected by the choices made.
A spiritual successor, Rosewater, was released on March 27th, 2025. Although set within the same world, it focuses on an alternate history version of the American West.
›Story
"The Gateway to Vespuccia, the City of Air and Light, Lamplight City - the thriving port city of New Bretagne is a beacon of progress and industrial advancement in the New World. Yet beneath the promises of a shining 19th-century future, the city rests upon foundations of poverty, class struggle, and crime.
For police detective turned private investigator Miles Fordham, Lamplight City's shadowy corners are just part of the territory. But with his former partner constantly speaking to him from beyond the grave, his grip on sanity is slowly loosening. Can Miles find justice for his clients and track down his partner's killer before his entire world comes apart?"
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Players conduct the game as a former cop turned private detective in their efforts to solve a series of cases. Each of the game's locations, those relevant to a case and uncovered during an investigation, feature various objects that can be examined - some are trivial, while others may hide important clues to the current case - alongside a variety of individuals who can be questioned on different subjects. Any relevant information, such as clues and documents, are recorded in a casebook belonging to the detective; any objects that can be used to help solve puzzles, are also stored in the casebook, rather than the traditional inventory system used by games of the same genre, and used automatically where needed. Alongside clues and documents, the casebook also lists any possible suspects based on clues and conversations with relevant people, and a list of objectives which define what the player should be doing in their investigation.
With the exception of the first case, the game's prologue, each case features a choice in how to proceed in various circumstances - for example, if a player tries to get a character to be more co-operative through using something against them, they are given a choice of how to do so. While the correct choice will allow them to glean new information, the wrong choice will close off an avenue of investigation to them, and effectively a solution to how a crime was committed. Although a game does not end if the player chooses incorrectly, what choices are made can not only determine how an investigation concludes - including who, if any, is arrested for a crime - but also impact the game's overall ending; repeated mistakes with choices and declaring cases unsolvable, ultimately lead to the game's negative ending.
Story
Lamplight City takes place within an alternate 19th century Earth that incorporates steampunk elements. In this timeline, the North American colonies remained a part of the British Empire and developed into a nation called Vespuccia, which retains many elements of British culture at the time, including currency and political systems, with the Industrial Revolution being more advanced and developing "steam-tech" that included automated machines and airships. The game's story takes place with the city of New Bretagne—a city that combines the Victorian elements of New Orleans, New York and London—divided into several districts, which is facing growing disruptions against the growing use of steam-tech.
In 1844, detectives Miles Fordham and Bill Leger visit New Bretagne's roughest district to investigate a report about a series of break-ins at a flower shop. The men learn that a thief regularly breaks in to steal an order of flowers from the shop, but mysteriously leaves money behind in the process. Miles' decision to stake out the shop and catch the thief in the act goes disastrously wrong when they are spooked, and the subsequent pursuit to the rooftop causes the untimely death of Bill. Guilt-ridden over his partner's death, Miles retires from the city's police and pursues a new career as a private investigator. However, following the funeral he begins to hear the voice of his deceased partner, who urges him to locate the burglar who caused his death, forcing him to take a sleeping medicine to cope with the strain it places on both his mental well-being and personal life with his wife Adelaide.
Development
Lamplight City uses the Adventure Game Studio engine. The inventory system was inspired by the 1997 video game Blade Runner. Other influences include Edgar Allan Poe, Charles Dickens, Dishonored, and Gabriel Knight: Sins of the Fathers. The fictional city in which the game is set, New Bretagne, is a mix of New York City, New Orleans, and Victorian London.
Video game developer Francisco Gonzalez had previously worked for Wadjet Eye Games, who was to publish the game. After the release of Shardlight in 2016, Gonzalez was laid off as a full time designer. Ultimately, he and Wadjet Eye decided not to go forward with publishing Lamplight City, citing creative differences. As a result, Gonzalez sought a new publisher. Applications Systems Heidelberg released it on September 13, 2018.
Reception
On Metacritic, a review aggregator, the PC version has a score of 72/100 based on 16 reviews, which the site categorizes as "mixed or average reviews". GameSpot rated it 6/10 stars; reviewer James O'Connor wrote that the game is "full of great ideas, but isn't quite able to pull them off effectively". Although praising the character and dialogue, O'Connor said the ability to fail a case turns out to be a gimmick, as the cases are not challenging.
Richard Hoover of Adventure Gamers rated it 3/5 stars, praising the visuals, sound, music, and worldbuilding. However, Hoover wrote that the game is not sufficiently interactive. Instead of offering branching storylines, player choices seem not to affect the story much except for possibly locking out certain content. Reviewing the game for Hardcore Gaming101, Jonathan Kaharl wrote that although the game initially seems to be lacking, its polish and excellent design makes it "one of the tightest, most constantly great games" of its genre. Although she said the game is a bit too easy, Tina Olah of RPGFan rated it 82/100 and called it "just plain fun", highlighting the plot as "genuinely interesting and surprising".
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Deep Stories BundleWorld of Vespuccia Bundle
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Description adapted from its source, CC BY-SA 4.0.
