Ludography
Lander cover

1999 · SCE Studio Liverpool · Action · Science

Lander

Lander is a small, lightweight, maneuverable machine designed for tight above and below ground flying, controlled through a set of thrusters on the corners and a single main engine on its belly. With the money you earn, make needed repairs or improve Lander with better weapons, engines, armor – or even replace it entirely. There are five grades of armor, four pulse energy weapons, three missile systems and four engines available when you have enough cash to purchase them.

Released
1999
Platforms
Windows
Genres
ActionScienceShooter
Developers
SCE Studio Liverpool
Publishers
SCE Studio Liverpool
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Action
Country
United Kingdom
Age ratings
ESRB E

About

Lander is an action shooter game developed in-house at the Manchester office of Psygnosis. It was released for Microsoft Windows in 1999 and published under the Psygnosis label shortly before the Manchester office was closed and the Psygnosis label was fully absorbed into Sony Computer Entertainment. Lander is inspired by the classic game Thrust (and, to a lesser extent, Lunar Lander), and features similar gameplay of controlling a ship with realistic thrust and inertia, but with a new 3D game environment. Critically, the game was badly received by most critics, but had occasional highly positive reviews by those who had found the control system to be rewarding rather than frustrating.

›Story

The year is 3032. You own a hovercraft type spacecraft and earn your living by piloting it around the solar system, hired by large corporations and other entities to perform various tasks for a price. The more difficult, risky or illegal the mission, the higher the pay off.

Keywords

  • physics

Media

The articlegameplay, story, development, reception

Gameplay

The player takes on the role of a mercenary lander pilot, looking to make his fortune while travelling on the interplanetary cruise ship Drake's Exception while it makes a historical voyage of visiting each planet of the Solar System in turn due to the rare event of all the planets aligning. As the Drake's Exception stops at each planet, the player is able to take on missions tendered by various people and organisations. These missions are delivered to the player via a series of emails. The majority of missions on offer require the player to find the entrance of an underground complex, gain entry and locate a particular object which then must be brought to the surface by the use of the ship's tractor beam.

When an object is being towed, its weight and momentum directly affects the handling of the player's ship. Coupled with the various obstacles present in most missions, such as moving machinery, defensive turrets and armed ground vehicles, navigating to safety becomes a lot more difficult especially when the player factors in limited fuel and the inability to drop the cargo at will and re-fuel. There is at least one occasion where this is not true, however, as during the 'Macbeth colony' mission, there is a fuel pod in the latter stage of the level where the cargo can be placed beside it, allowing the player to re-fuel and, more importantly, bring the cargo with them from the beginning of the mission rather than leaving it and then backtracking later on.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows28 July 1999Worldwide

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Description adapted from its source, CC BY-SA 4.0.