Ludography
80/100
Players6 ratings
84/100
Critics1 review

Where to get it

Lemnis Gate cover

2021 · First-person shooter · Indie

Lemnis Gate

Lemnis Gate presents a revolutionary new way to play a First-Person Shooter with its unique time travel gameplay mechanics. Spanned over multiple rounds, players take turns altering the future in this strategic turn-based mind-bending experience.

Released
28 September 2021
Platforms
PlayStation 4PlayStation 5WindowsXbox OneXbox Series X/S
Genres
First-person shooterIndieShooterStrategy
Developers
—
Publishers
Frontier Developments
Modes
Multiplayer
Perspective
First person
Themes
ActionScience fiction
Engine
Unreal Engine 4
Country
Canada
Age ratings
ESRB TPEGI 16GRAC 12+
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Mexico) and 1 more

About

Lemnis Gate was a first-person arena shooter video game developed by Ratloop Games Canada and published by Frontier Foundry. It was released on September 28, 2021 for the PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. It was also published to Xbox Game Pass on its first day of release as well.

The game featured players taking turns in competitive multiplayer matches to complete 25 second runs with characters as they attempt to complete objectives. Each player's turn stacked on top of previous rounds, causing players to think critically over the best strategy to take in a given situation to win as previous loops continue.

›Story

Lemnis Gate is a time-warping, turn-based, multiplayer combat strategy FPS. Over five alternating turns taking place in a 25” time-loop, you are called to master the unique abilities of a varied cast of deep-space operatives and outskill, outsmart, and outmanoeuvre your opponent in mind-bending, four-dimensional battles.

Matches in Lemnis Gate take place within time loops. You have 25 seconds to execute your action, be it blasting an enemy, manoeuvring your operative, or setting up your next move. After all players have taken turns, the next 25-second round begins. Now you’ll face what has happened while setting up what will happen. Each of the five rounds is your chance to alter the timeline as past, present, and future converge.

With a varied cast of characters to choose from, how you play is up to you. Lay damaging toxic waste in your enemy’s path, slow time to land the perfect shot, or deploy protective orbs to assist your future self. Every operative possesses a distinctive loadout and special ability that proves decisive on the battlefield.

Welcome to the team comprised entirely of one: you. With Lemnis Gate’s innovative auto co-op feature, you command every member of your side. Auto co-op gives you total control of five deep-space operatives, effectively enabling two competitors to duke it out in bustling ten-character matches. Become a literal one-person army.

From the first second to the last, anything can happen in Lemnis Gate. Each round is a fresh chance to implement an unbeatable new strategy – or earn redemption from an earlier error. Predict hostiles’ routes, infiltrate enemy lines, and develop multi-layered gameplans by co-operating with yourself. Experiment both in and outside time, and get creative with causality.

Keywords

  • 3d
  • pvp
  • space
  • arena shooter
  • atmospheric

Media

The articlegameplay, story, development, reception

Gameplay

Lemnis Gate was a turn-based first-person shooter with time loop and hero shooter elements. Games were either 1v1 or 2v2. The standard game mode, "Seek and Destroy", involved having one side defend five specific objectives from being destroyed at different points on the map while the other side attacked them. Whichever team either destroyed more objectives or defended them at the end of all the rounds would win the match.

Central to Lemnis Gate was its time loop gameplay mechanic. Each player led a team of six operatives with different abilities and took turns attempting to complete objectives in 25-second loops. Players would continue in alternating order until all of the operatives had completed a loop. Previously used operatives automatically carried out the actions that the player inputted for them in previous loops, and later operatives could disrupt the actions that they took in order to stop them from completing objectives.

Development

The development of Lemnis Gate was inspired by conversations that started in 2015, and development began in earnest in the middle of 2017. Game Director James Anderson explained their choice of using novel time mechanics, saying, "... there's a lot of competition in the first person shooter genre, so we had to come up with a really unique hook and way to play the game." The developers felt that there was a large amount of competition in the first-person shooter space and wanted to create something with a unique take to attract players.

The game originally had a larger tutorial, but after Ratloop tested it with players, found that people were not interested in going through a lengthy intro before getting to play the game. The title of the game refers to the lemniscate, a mathematical curve that loops in on itself like a figure-eight. The game was delayed by a month to allow for more polish, and was also released on Xbox Game Pass simultaneously as its general release.

Reception

Reception to the game was generally favorable according to Metacritic, with critics praising its unique take on the hero shooter genre while sometimes criticizing its complexity. PC Gamer's Robert Zak felt that the game made familiar concepts from other first-person shooters interesting and fresh again, noting that the game "could prove an ever-swirling timesink for shooter fans with a cerebral side." Rock Paper Shotgun's Matt Cox felt differently, saying that the game's often ended up being very evenly matched and that the last person to go would often win. In a mixed review, NME's Jim Trinca felt that though the game's concept is interesting and that its ideas are brilliant, the first-person shooter mechanics that underpinned it were "underwhelming."

IGN Italy's Di Angelo Bianco echoed Trinca's thoughts, noting that the game's underlying concept made up for some of the lack of personality its setting and characters exhibited. The game was on a GameSpot list which highlighted the highest-ranked first-person shooters on Metacritic from 2021.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows28 September 2021Worldwide
Xbox Series X/S28 September 2021Worldwide
PlayStation 528 September 2021Worldwide
Xbox One28 September 2021Worldwide
PlayStation 428 September 2021Worldwide

Games like this

Collections5 collections

Description adapted from its source, CC BY-SA 4.0.