Ludography
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Lennus II cover

1996 · Asmik · Role-playing

Lennus II

Nintendo exclusive

The second game in the Lennus / Paladin's Quest series. The games development was very troubled and took four years instead of the planned two. Upon release it sold very poorly, even after being promoted through Nintendo Power. This caused the plans for Lennus III to be shelved.

Released
26 July 1996
Platforms
SNES
Genres
Role-playing
Developers
Asmik
Publishers
Asmik Ace Entertainment
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Fantasy
Country
Japan
Languages
Japanese
Composers
Kōhei Tanaka

About

Lennus II: Fūin no Shito (レナスII 封印の使徒; "Lennus II: The Apostles of the Seals") is a 1996 role-playing video game for the Super Famicom. It was developed by Copya System, and published by Asmik Corporation.

›Story

After 10,000 years of waiting, the prophecy of Undel comes true and the sleeping god Pharus awakes. It is said that he will gather the four treasures and unite the four continents, bringing the long-awaited "dawn". But what is "dawn" and

what will happen to Undel after it happens?

Keywords

  • sequel
  • japan only
  • nintendo power service
  • super famicom nintendo power service
  • fan translation - english

Media

The articlegameplay, story, development, reception

Gameplay

Gameplay is fairly similar to the original Lennus / Paladin's Quest:

The player can swap out mercenary equipment.

Story

The game takes place on the moon named "Eltz" that orbits the planet "Raiga". The first game took place on Lennus, another moon of Raiga. The plot centers around a hero, Falus.

Development

The game was developed by Copya system, and published by Asmik Corporation. It is a sequel to Lennus: Memory of the Ancient Machine. Enix brought the original Lennus to North America as Paladin's Quest.

The game was directed and written by Hidenori Shibao, who also directed the original. The music for the game was made by Kohei Tanaka. Shibao was writing strategy guides and making 20 million yen per year, but working on Lennus II he was only making 2 million yen a year. The game took four years to finish, instead of the planned two years. Shibao said: "It was like the entire project was cursed!"

Reception

In Famicom Tsūshin commented on the game in terms of graphics and gameplay. Hamamura Tsūshin found the game's graphics were unique and the in-game world was well established as if it were a series that had already spanned generations. Two other found the graphics to be low quality, with one saying that it gave the impression of an RPG from a bygone era. One reviewer found the battles in the game monotonous while another said that raising spirits in the game was fun but battles were tedious.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES26 July 1996Japan · Japan 1 December 1997

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
SNESSHVC-ALNJ-JPNJapan—

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.