
- 77/100
- Players5 ratings

1996 · Asmik · Role-playing
Lennus II
Nintendo exclusive
The second game in the Lennus / Paladin's Quest series. The games development was very troubled and took four years instead of the planned two. Upon release it sold very poorly, even after being promoted through Nintendo Power. This caused the plans for Lennus III to be shelved.
- Released
- 26 July 1996
- Platforms
- SNES
- Genres
- Role-playing
- Developers
- Asmik
- Publishers
- Asmik Ace Entertainment
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Fantasy
- Country
- Japan
- Languages
- Japanese
- Composers
- Kōhei Tanaka
About
Lennus II: Fūin no Shito (レナスII 封印の使徒; "Lennus II: The Apostles of the Seals") is a 1996 role-playing video game for the Super Famicom. It was developed by Copya System, and published by Asmik Corporation.
›Story
After 10,000 years of waiting, the prophecy of Undel comes true and the sleeping god Pharus awakes. It is said that he will gather the four treasures and unite the four continents, bringing the long-awaited "dawn". But what is "dawn" and
what will happen to Undel after it happens?
Keywords
- sequel
- japan only
- nintendo power service
- super famicom nintendo power service
- fan translation - english
Media
The articlegameplay, story, development, reception
Gameplay
Gameplay is fairly similar to the original Lennus / Paladin's Quest:
The player can swap out mercenary equipment.
Story
The game takes place on the moon named "Eltz" that orbits the planet "Raiga". The first game took place on Lennus, another moon of Raiga. The plot centers around a hero, Falus.
Development
The game was developed by Copya system, and published by Asmik Corporation. It is a sequel to Lennus: Memory of the Ancient Machine. Enix brought the original Lennus to North America as Paladin's Quest.
The game was directed and written by Hidenori Shibao, who also directed the original. The music for the game was made by Kohei Tanaka. Shibao was writing strategy guides and making 20 million yen per year, but working on Lennus II he was only making 2 million yen a year. The game took four years to finish, instead of the planned two years. Shibao said: "It was like the entire project was cursed!"
Reception
In Famicom Tsūshin commented on the game in terms of graphics and gameplay. Hamamura Tsūshin found the game's graphics were unique and the in-game world was well established as if it were a series that had already spanned generations. Two other found the graphics to be low quality, with one saying that it gave the impression of an RPG from a bygone era. One reviewer found the battles in the game monotonous while another said that raising spirits in the game was fun but battles were tedious.
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
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Collections1 collection
Platform libraries
- Super Nintendo Entertainment System gamesRetail releases
Description adapted from its source, CC BY-SA 4.0.
