Ludography
51/100
Players16 ratings
65/100
Critics3 reviews
More scores
Metacritic22 critic reviews
69/100
Metacritic usersuser score
67/100
GameFAQsJust Right-Tough
2.88/5
Player reviews
57% positive2,088 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$9.99

Where to get it

Lichdom: Battlemage cover

2014 · Xaviant · First-person shooter · Indie

Lichdom: Battlemage

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

Released
26 August 2014
Platforms
PlayStation 4WindowsXbox One
Genres
First-person shooterIndieRole-playingShooter
Developers
Xaviant
Publishers
Xaviant
Modes
Single-player
Perspective
First person
Themes
ActionFantasy
Country
United States
Age ratings
USK 16ACB MA 15+ESRB MPEGI 16CLASS_IND 14
Languages
English
Time to beat
14hmain story28hcompletionist

About

Lichdom: Battlemage is a first-person action role-playing video game that was developed by independent American game developer Xaviant and published by Maximum Games for Microsoft Windows, PlayStation 4 and Xbox One, running on the CryEngine 3 game engine. It was released as an alpha version for Steam Early Access on March 19, 2014, and then fully released in North America on August 26, 2014. A console version was released on April 19, 2016 in North America and on April 22, 2016 in Europe.

The game allows the player to traverse the main quest as a male or female character. Each character has subtle differences in their origin story. There are challenge levels which the player can choose to do as battle-oriented side-quests. Gameplay centers on enemies dropping randomized loot based on the rarity level the character has achieved through reaching checkpoints. The player's spells can be further enhanced by increasing the level of a Sigil through accomplishing specific goals.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Gameplay is driven by a central character named the Dragon whose gender can be determined by the player. The player traverses a linear world connected by checkpoints and fast travel locations known as Reliquaries. Unlike other games, magic does not require any form of resource pool and can be cast without limit.

The player is assisted by the female or male character not chosen during character creation. The player acts as a scout known as the Gryphon. When the player finishes the game, they can continue gameplay with the same character to build stronger spells by starting a New Game Plus.

Story

If the player has chosen to play the female character, her sister is abducted by Shax after a dispute about a piece of jewelry the player character is selling. If the player has chosen to play the male character, Shax murders the player character's wife after refusing to sell Shax a sword. The player character is then awoken by Roth who reveals that he has chosen him or her to be his Dragon. Whichever character the player did not choose leaves by Roth's request to later aid the Dragon and become known as the Gryphon.

Development

The game was first announced in May 2010. It utilizes the CryEngine 3 and Simplygon technology in processing the LoD models.

In 2015, Maximum Games contracted Bigmoon Entertainment to develop the PS4 and Xbox One port from Lichdom: Battlemage.

Reception

Game critics met Lichdom: Battlemage with mixed reviews. 23% and 69/100. Game Informer rated the game 8/10, praising the story, graphics, voice acting, and the customization system, stating that it had enough depth to continue to be fresh into New Game Plus. They did, however, criticize the game's repetitive nature.

5/10 stating that it provided decent challenge, but there were too few checkpoints, linear level design, and a lack of variety in enemies. GameSpot praised the combat but criticized repetitious story and gameplay with its 6/10 score. The console release of the game was heavily criticized for its poor performance, with the game rarely exceeding 20 frames per second, and loading times of over two minutes. The Xbox One version was initially criticized for its low brightness and excessive screen tearing, but these issues have since been fixed via updates.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows26 August 2014Worldwide
Xbox One19 April 2016North America · Europe 22 April 2016
PlayStation 419 April 2016North America · Europe 22 April 2016

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Description adapted from its source, CC BY-SA 4.0.