
1990 · MicroProse · Action · Flight simulation
Lightspeed
Lightspeed is a puzzle game, where you have a laser and an absorber. The basic idea is to rotate the laser so, that the laser beam hits the absorber.
- Released
- 1990
- Platforms
- MS-DOSWindows
- Genres
- ActionFlight simulationPoint-and-click adventurePuzzleSimulationSpace trading and combat
- Developers
- MicroProse
- Publishers
- MicroProse
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
- Country
- United States
- Languages
- English
- Composers
- Jeff Briggs
About
Lightspeed is a video game developed and released by MicroProse in 1990. It features a space flight simulator game and action game elements with an emphasis on strategy and exploration. The box describes the title as an "Interstellar Action and Adventure" game. The game features space exploration, trade, combat and diplomacy in the same vein as 4X games such as Master of Orion. Lightspeed, unlike the popular series of turn-based strategy games, plays out in real-time.
A sequel, entitled Hyperspeed, was released by MicroProse in 1991. It was nearly identical to Lightspeed, except that it included two additional star clusters for veterans of the first game.
›Story
Depending on the scenario, you have one or more lasers, either white or colored. Each laser must be rotated, so that all absorber are in use (with the correct color; a red absorber can only absorb red light). But on some scenarios, the laser is fixed, so you can only use the support items to help you.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Spaceflight is similar in style to the Wing Commander or X-Wing titles. Most races initially adopt a neutral stance towards the player, unless they ambush the player in between star systems. The player can then choose to attack or hold their fire, which can influence future relations with that species. The player may also choose to launch an unguided probe to initiate communications with neutral or friendly species.
The player-controllable vehicles consist of the main Trailblazer-class cruiser (top left screenshot on box back) and small spacecraft chassis that can be quickly reconfigured for three different roles (that of a space superiority fighter, a powerful self-guided kamikaze missile with poor maneuverability or a weak homing missile with excellent maneuverability). The player can also launch an escape pod when their Trailblazer is hopelessly crippled.
Story
The player must help recolonize the human race after the Earth's habitability is critically reduced by an ecological catastrophe. The entire human race is being housed in huge Conestoga-class colony ships, which are waiting for the player to secure at least one planet with an Earth-like environment and to also acquire enough material resources to ensure that the colony or colonies in question can build a fledgling industrial base as soon as possible.
The player is allowed limited time to accomplish this goal. In addition, the player must contend with the alien races living in the area that the player is exploring. The mission's success requires diplomacy to acquire allies and the elimination of races that may be potentially hostile to humanity. The player may also deem it necessary to destroy a friendly race in order to secure enough resources to successfully complete the objectives.
Reception
In a 1992 survey of science fiction games, Computer Gaming World gave Lightspeed one-plus stars out of five. A 1994 survey of strategic space games set in the year 2000 and later gave the game one star, describing it as "The lamentable predecessor to Hyperspeed". In 1996 the magazine ranked Lightspeed as the 46th worst game of all time, calling it "more repetitive than 'The Twelve Days of Christmas' with no payoff."
Releases by platformdates and regions as published
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Collections1 collection
Genres
- Space flight simulation gamesSpace combat games › Space trading and space combat games
Description adapted from its source, CC BY-SA 4.0.

