Ludography
50/100
Players4 ratings
87/100
Critics3 reviews
More scores
Metacritic32 critic reviews
80/100
Metacritic usersuser score
84/100
GameFAQsTough
2.17/5
Player reviews
40% positive105 reviews
Runs on
Windows, Mac, Linux
Price
US$14.99

Where to get it

Lock's Quest cover

2008 · 5th Cell · Indie · Real-time strategy

Lock's Quest

Build Defenses and Battle against the Clockwork horde in this 2D Action RPG / Tower Defense hybrid. Experience a gripping story, which unfolds as you progress through 75 Days of warfare, aided by a collection of turrets, traps and special attacks.

Released
8 September 2008
Platforms
AndroidLinuxNintendo DSPlayStation 4WindowsXbox OnemacOS
Genres
IndieReal-time strategyRole-playingSteampunkStrategy
Developers
5th Cell
Publishers
THQ
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionFantasy
Country
United States
Age ratings
ESRB ECERO AUSK 6PEGI 7
Languages
Danish, English, Finnish, Norwegian, Swedish
Time to beat
15hmain story16hcompletionist

About

Lock's Quest is a 2008 real-time strategy tower defense video game developed by 5th Cell and published by THQ for the Nintendo DS. It is 5th Cell's second Nintendo DS game. Players control Lock, a young man forced to help defend the kingdom of Antonia from an invasion of clockwork soldiers. The gameplay revolves around constructing defences such as walls and turrets on isometric battle maps, then controlling Lock to fight alongside and maintain his defences.

The game was positively received upon its original release in 2008, with critics particularly praising the plot, gameplay and graphics. Criticism was also made of the controls, both in building defences and controlling Lock on the battlefield. In 2017, a remaster of Lock's Quest was released for PC, PlayStation 4 and Xbox One, and in 2019 was ported to iOS and Android mobile phones.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Lock's Quest is a real-time strategy game, incorporating tower defense gameplay elements. The battlefield, viewed from an isometric perspective, is displayed on the DS's lower screen. The upper screen shows an overall map with locations of defences and enemies, as well as the remaining time in the battle.

Combat is divided into two phases, Build and Battle. During the Build phase, the player has a limited amount of time and resources to construct defences, which consist of walls, towers, cannons, machines, and traps. Gates also allow Lock to move through defensive walls. Constructing defences consumes Source, which Lock can regain by defeating enemies.

Story

The game is set in the kingdom of Antonia, built using a mysterious substance known as Source. The builders of this kingdom, the Archineers, studied source in an attempt to better understand its properties. The greatest archineer was Agonius, who discovered a remarkable property of Source - that it can emulate life. Agonius started creating lifelike beings from the source, but the King, who understood the dangers of this, demanded that Agonius halt his work. Agonius refused, and so was banished from the kingdom.

Seeking vengeance upon the King, Agonius assumed the mantle of Lord Agony and created a clockwork army with the intent of destroying the kingdom. A war ensued, with heavy casualties on both sides. Eventually, two kingdom archineers, Kenan and Jacob, infiltrated Agony's fortress. The exact nature of the events that happened therein are not revealed until the end of the game - all that is known, at first, is that Agony was defeated, and Jacob was missing, presumed dead. Kenan, now a hero, took up the position of Chief Archineer.

Development

THQ revealed the development of a tower defence game with the working title Construction Combat: Lock's Quest in April 2008 in a press release. In July, at San Diego Comic-Con, THQ debuted a promotional mini-comic based on the universe of the game entitled Lock's Quest: A Source of Hope - Volume 1 drawn by Edison Yan. IGN awarded Lock's Quest its "Best Strategy Game" award for the Nintendo DS at E3 2008 in July.

As promotion for the game's release, 5th Cell held a competition to win a custom DS Lite on their website. A similar competition was held by THQ Australia in October. Lock's Quest was released on September 9, 2008 in North America, with subsequent releases worldwide.

Reception

Lock's Quest was well-received by most critics. IGN praised most aspects of the game, and said that it was "one of the most original, inspired, and entertaining experiences" they played for DS, receiving an Editors' Choice Award and DS Game of the Month for September 2008. Nintendo World Report said Lock's Quest was "just a few design tweaks away from being a fantastic game", claiming that it is "definitely disappointing in light of all its great assets and originality". GameZone called it "unique" and "perfectly suited for the DS".

GameDaily praised the story, gameplay, graphics and music, and called it "an excellent game". GameSpot enjoyed the "lengthy" single-player campaign, "exciting" multiplayer, and "addictive" gameplay. Eurogamer criticized the battle phase of combat and the enemy artificial intelligence, while praising the "excellent graphics and repetitive but gripping gameplay".

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo DS8 September 2008North America · Australia 25 September 2008 · Europe 26 September 2008 · Japan 19 February 2009

Editions and related releases

Remastered as
Lock's Quest
Built on it
Lock's Quest

Games like this

Collections4 collections

Description adapted from its source, CC BY-SA 4.0.