Ludography
80/100
Players6 ratings
70/100
Critics2 reviews

Where to get it

Lost in Shadow cover

2010 · Hudson Soft · Adventure · Platformer

Lost in Shadow

Nintendo exclusive

"Lost in Shadow" (released as "A Shadow's Tale" in Europe/Australia and as "Kage no Tou" in Japan) is a puzzle platforming video game developed for Nintendo's Wii console by Hudson Soft. It was released in Japan in July 2010, in Australia and Europe in October 2010, and in North America in January 2011. It was also released for Wii U via Nintendo eShop in 2016.

Released
22 July 2010
Platforms
WiiWii U
Genres
AdventurePlatformerPuzzle
Developers
Hudson Soft
Publishers
Hudson Soft
Modes
Single-player
Perspective
Side view
Themes
Action
Country
Japan
Age ratings
PEGI 12USK 6ESRB E10+CERO A
Languages
English, French, German, Italian, Japanese, Spanish (Spain)

About

Lost in Shadow, known as A Shadow's Tale in Australia and Europe and as Kage no Tō (影の塔; lit. "Tower of Shadows") in Japan, is a puzzle-platform video game developed and published by Hudson Soft for the Wii. It was released in Japan in July 2010, in Australia and Europe in October 2010, and in North America in January 2011. It was also released for Wii U via Nintendo eShop in 2016 by Konami, 4 years after Hudson Soft was absorbed by the company.

Lost in Shadow is played largely in the background of the game environment as the player controls a boy's shadow, which must climb the shadows of a tall tower, rife with puzzles and enemies. He is accompanied by a sylph that can alter the direction of the foreground light sources, altering the alignment of shadows upon which he climbs. There are times in the game when the boy is able to materialize into the three-dimensional world and briefly interact with the objects themselves as opposed to simply their shadows.

›Story

The game starts with a boy imprisoned and seemingly suspended in mid air. A stranger enters and strikes at the boy with an odd looking sword. Oddly, this does not harm the boy but it does sever the connection between him and his shadow, which the stranger throws from the tower.

In the story the player takes the role of the shadow as it works its way through the tower to the top. During this journey the player must stay in the shaded areas and can, for the most part, only interact with the shadows of things and not things themselves. In this quest the player is aided by 'Spangle', a sylph who can sometimes usefully change the angle of light - thus changing the shadows of objects and thus making impossible jumps achievable and unreachable objects accessible.

Keywords

  • puzzle platformer
  • minimalism
  • pax prime 2010

Media

The articlegameplay, story, development, reception

Gameplay

Lost in Shadow is a 2D platform game. The player must navigate each level, fighting enemies, and using switches and levers to open up paths. Selected platforms can be rotated to provide different routes. At certain points, the player is given control over light sources in the foreground which can be moved to alter the layout of the level.

Development

Lost in Shadow was developed by the team at Hudson Soft that had previously created Kororinpa and its sequel for the Wii. The original inspiration came from the game shadow tag, the objective of which is to step on an opponent's shadow. Director Osamu Tsuchihashi was reminded of his experience with the game as a child when he saw some kids playing tag in a park. He conceived the concept of Lost in Shadow as a result, combining it with an earlier idea of a title revolving around climbing a tower.

The atmosphere and setting of the game was based on a disused tower in Tokyo and an abandoned racing track in Negishi, the latter of which Tsuchihashi was intrigued by after he coincidentally came upon a photo of the location. For the lighting of Lost in Shadow, he tried to recreate the horizontal incidence of sunlight while playing shadow tag, and the muted color palette used in the title was inspired by ancient Japanese art. The enemies in the levels were made to convey a sense of fear and sadness, and were thought of as "it", the current chaser in a game of tag.

Reception

Lost in Shadow received "mixed or average" reviews, according to review aggregator website Metacritic.

Writing for MSN, Kristan Reed praised the game as "an outside bet for Game of the Year", with his only criticisms being the difficulty level and lack of anti-aliasing. Eurogamer called the game "as insubstantial as its hero.", lamenting that "it's no longer enough to simply come up with a concept and let it do the heavy lifting for the entire length of a game."

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii22 July 2010Japan · Australia 8 October 2010 · Europe 15 October 2010 · North America 4 January 2011
Wii UDigital Compatibility Release21 July 2016Europe · North America 27 October 2016 · Japan 28 June 2017

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.