Ludography
83/100
Players50 ratings
68/100
Critics2 reviews

Where to get it

Lost Odyssey cover

2007 · Mistwalker · Role-playing · Turn-based strategy

Lost Odyssey

Xbox exclusive

Lost Odyssey is set in a world in which a "Magic-Industrial Revolution" is taking place. While magic energy existed in all living creatures beforehand, it suddenly became far more powerful thirty years before the beginning of the game. Because of this, it has affected society greatly, with devices called "Magic Engines" harnessing this power for lighting, automobiles, communication, and robots, among other uses. While previously only a select few could wield magic, many magicians gained the ability.

Released
6 December 2007
Platforms
Xbox 360
Genres
Role-playingTurn-based strategy
Developers
Mistwalkerfeelplus
Publishers
Xbox Game Studios
Modes
Single-player
Perspective
Third person
Themes
Open world
Engine
Unreal Engine 3
Country
Japan
Age ratings
CERO CESRB TPEGI 16ACB MA 15+CLASS_IND 18GRAC 15+
Time to beat
50hcompletionist
Composers
Nobuo Uematsu

About

Lost Odyssey is a role-playing video game developed by Mistwalker and Feelplus and published by Microsoft Game Studios for the Xbox 360. Additionally, the game can be purchased from the Xbox digital store and played on Xbox One and Xbox Series consoles through the Xbox backwards compatibility program.

It was released in 2007 in Japan and 2008 in western territories. The story follows Kaim, one of a select group of "immortals" who have lost their memories: while confronting threats generated by the world's approaching magical industrial revolution, he must also face the pain brought by his returning memories. The gameplay features many staples of the genre, such as navigation using a world map, random encounters, and a turn-based battle system.

›Story

In a world undergoing a sweeping "Magic-Industrial Revolution," where newly harnessed magical power drives machines and fuels the rivalries of competing nations, an immortal warrior named Kaim has wandered for a thousand years with no memory of his past. Cursed and blessed with endless life, he is caught up in the wars and schemes of the great powers even as fragments of his lost memories, and the countless joys and sorrows they contain, begin to return to him. Joined by fellow immortals and mortal companions, Kaim journeys across the world to confront a looming threat while grappling with the weight of his own eternal existence.

Keywords

  • turn-based
  • xbox one backwards compatibility
  • women in refrigerators syndrome
  • dark past

Media

The articlegameplay, story, development, reception

Gameplay

Lost Odyssey uses a traditional turn-based battle system seen in most Japanese role-playing games, similar to early Final Fantasy iterations. A world map allows the player to move the party between adjacent towns or fields on the map, while later in the game the player is given more freedom to explore the world through the use of ocean-going ships. Towns and cities provide inns for the player to read the thousand years of dreams, Mana/HP recovery orb for health and mana, stores for buying and selling of equipment, and save points for the game. While exploring certain areas, the player will randomly encounter monsters to fight.

The combat system incorporates aspects of battle initiative and length of actions to determine how events resolve each turn. Item usage is instantaneous, regular melee attacks are executed on the same turn, while casting spells or using special abilities may delay the player's action for one or more turns, depending on their speed. Actions can be delayed if the user is hit by an attack. The player has the option to cancel an action on a subsequent turn if necessary.

Story

Lost Odyssey is set in a world in which a "Magic-Industrial Revolution" is taking place. While magic energy existed in all living creatures beforehand, it suddenly became far more powerful thirty years before the beginning of the game. Because of this, it has affected society greatly, with devices called "Magic Engines" harnessing this power for lighting, automobiles, communication, and robots, among other uses. While previously only a select few could wield magic, many magicians gained the ability, but such progress has also caused two nations to develop new and more powerful weapons of mass destruction: the kingdom of Gohtza and the Republic of Uhra (which recently converted from a monarchy).

Uhra is building Grand Staff, a gigantic magic engine, while the heavily industrialized Gohtza actively pursues magic research of their own. A third nation, the Free Ocean State of Numara, remains isolated and neutral, though it is falling into disarray due to a general attempting to stage a coup d'etat. Uhra, at war with Khent, a nation of beastmen, sends its forces to the Highlands of Wohl for a decisive battle at the start of the game.

Development

The development of Lost Odyssey was first proposed to Microsoft Game Studios by Final Fantasy creator Hironobu Sakaguchi. The first discussions began in 2003. It was a collaboration between Mistwalker, an independent game studio set up by Sakaguchi in 2004, and Microsoft. It was initially an internal project by Microsoft's Japanese studio with Sakaguchi, but development ran into difficulties.

The video game company Feelplus, which formed one part of AQ Interactive was brought in to assist with the game's development. The staff of Feelplus included a large number of developers from the defunct Shadow Hearts developer Nautilus, and staff members from The Legend of Dragoon and Phantom Dust. Among the shared staff were art director Takamasa Ohsawa. They also included developers from Microsoft Game Studios Japan and Sega.

Reception

Lost Odyssey reportedly sold 40,000 copies in Japan on its first day at retail, around 50% of the shipment. As of February 2008, the game has sold 104,417 copies in Japan according to Famitsu numbers. Its sales figures impressed Microsoft enough that they were considering turning Lost Odyssey into a series. As of April 2010, the game has sold 109,517 units in Japan, becoming the ninth best-selling game for the platform.

The game has done much better in the West; according to NPD numbers Lost Odyssey debuted at #7, selling 203,000 in its debut month of February in North America. At its UK debut, it debuted at #6 in the gaming charts.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 3606 December 2007Japan · Australia 8 February 2008 · North America 12 February 2008 · Europe 29 February 2008

Editions and related releases

Downloadable content
Lost Odyssey: Seeker of the Deep!
Built on it
Lost Odyssey: Recompiled

Games like this

Collections3 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.